Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology
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// smokefxmat genrated by blender2ogre 0.6.0
material smokefxmat
{
receive_shadows on
technique
{
pass smokefxmat
{
ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
diffuse 0.800000011920929 0.800000011920929 0.800000011920929 1.0
specular 0.0 0.0 0.0 1.0 12.5
emissive 0.0 0.0 0.0 1.0
alpha_to_coverage off
cull_hardware none
depth_check on
depth_write off
scene_blend alpha_blend
scene_blend_op add
transparent_sorting force
texture_unit
{
texture AndroidGame/smoke000.png
tex_address_mode wrap
scale 1.0 1.0
colour_op modulate
}
}
}
}
texture_unit
{
texture AndroidGame/smoke000.dds
tex_address_mode wrap
scale 1.0 1.0
colour_op alpha_blend
}
}
}
}
// bricks88000 genrated by blender2ogre 0.6.0
material bricks88000
{
receive_shadows on
technique
{
pass bricks88000
{
ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
diffuse 0.800000011920929 0.800000011920929 0.800000011920929 1.0
specular 0.0 0.0 0.0 1.0 12.5
emissive 0.0 0.0 0.0 1.0
alpha_to_coverage off
colour_write on
cull_hardware clockwise
depth_check on
depth_func less_equal
depth_write on
illumination_stage
light_clip_planes off
light_scissor off
lighting on
normalise_normals off
polygon_mode solid
scene_blend one zero
scene_blend_op add
shading gouraud
transparent_sorting force
texture_unit
{
texture AndroidGame/bricks02.jpg
tex_address_mode wrap
scale 1.0 1.0
colour_op modulate
}
}
}
}
// roof88000 genrated by blender2ogre 0.6.0
material roof88000
{
receive_shadows on
technique
{
pass roof88000
{
ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
diffuse 0.800000011920929 0.800000011920929 0.800000011920929 1.0
specular 0.0 0.0 0.0 1.0 12.5
emissive 0.0 0.0 0.0 1.0
alpha_to_coverage off
colour_write on
cull_hardware clockwise
depth_check on
depth_func less_equal
depth_write on
illumination_stage
light_clip_planes off
light_scissor off
lighting on
normalise_normals off
polygon_mode solid
scene_blend one zero
scene_blend_op add
shading gouraud
transparent_sorting force
texture_unit
{
texture AndroidGame/roof00.jpg
tex_address_mode wrap
scale 1.0 1.0
colour_op modulate
}
}
}
}
// rustedmetalmat genrated by blender2ogre 0.6.0
material rustedmetalmat
{
receive_shadows on
technique
{
pass rustedmetalmat
{
ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
diffuse 0.800000011920929 0.800000011920929 0.800000011920929 1.0
specular 0.0 0.0 0.0 1.0 12.5
emissive 0.0 0.0 0.0 1.0
alpha_to_coverage off
colour_write on
cull_hardware clockwise
depth_check on
depth_func less_equal
depth_write on
illumination_stage
light_clip_planes off
light_scissor off
lighting on
normalise_normals off
polygon_mode solid
scene_blend one zero
scene_blend_op add
shading gouraud
transparent_sorting force
texture_unit
{
texture AndroidGame/metalPainted00.jpg
tex_address_mode wrap
scale 1.0 1.0
colour_op modulate
}
}
}
}
// concrete489 genrated by blender2ogre 0.6.0
material concrete489
{
receive_shadows on
technique
{
pass concrete489
{
ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
diffuse 0.800000011920929 0.800000011920929 0.800000011920929 1.0
specular 0.0 0.0 0.0 1.0 12.5
emissive 0.0 0.0 0.0 1.0
alpha_to_coverage off
colour_write on
cull_hardware clockwise
depth_check on
depth_func less_equal
depth_write on
illumination_stage
light_clip_planes off
light_scissor off
lighting on
normalise_normals off
polygon_mode solid
scene_blend one zero
scene_blend_op add
shading gouraud
transparent_sorting force
texture_unit
{
texture AndroidGame/concrete09.jpg
tex_address_mode wrap
scale 1.0 1.0
colour_op modulate
}
}
}
}
// blackcolor0xmat genrated by blender2ogre 0.6.0
material blackcolor0xmat
{
receive_shadows on
technique
{
pass blackcolor0xmat
{
ambient 0.0 0.0 0.0 1.0
diffuse 0.0 0.0 0.0 1.0
specular 0.0 0.0 0.0 1.0 12.5
emissive 0.0 0.0 0.0 1.0
alpha_to_coverage off
colour_write on
cull_hardware clockwise
depth_check on
depth_func less_equal
depth_write on
illumination_stage
light_clip_planes off
light_scissor off
lighting on
normalise_normals off
polygon_mode solid
scene_blend one zero
scene_blend_op add
shading gouraud
transparent_sorting force
}
}
}
// wall88000 genrated by blender2ogre 0.6.0
material wall88000
{
receive_shadows on
technique
{
pass wall88000
{
ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
diffuse 0.800000011920929 0.800000011920929 0.800000011920929 1.0
specular 0.0 0.0 0.0 1.0 12.5
emissive 0.0 0.0 0.0 1.0
alpha_to_coverage off
colour_write on
cull_hardware clockwise
depth_check on
depth_func less_equal
depth_write on
illumination_stage
light_clip_planes off
light_scissor off
lighting on
normalise_normals off
polygon_mode solid
scene_blend one zero
scene_blend_op add
shading gouraud
transparent_sorting force
texture_unit
{
texture AndroidGame/buildings07.jpg
tex_address_mode wrap
scale 1.0 1.0
colour_op modulate
}
}
}
}
// Material.001 genrated by blender2ogre 0.6.0
material Material.001
{
receive_shadows on
technique
{
pass Material.001
{
ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
diffuse 0.800000011920929 0.800000011920929 0.800000011920929 1.0
specular 0.5 0.5 0.5 1.0 12.5
emissive 0.0 0.0 0.0 1.0
alpha_to_coverage off
colour_write on
cull_hardware clockwise
depth_check on
depth_func less_equal
depth_write on
illumination_stage
light_clip_planes off
light_scissor off
lighting on
normalise_normals off
polygon_mode solid
scene_blend one zero
scene_blend_op add
shading gouraud
transparent_sorting force
texture_unit
{
texture AndroidGame/doors00.jpg
tex_address_mode wrap
scale 1.0 1.0
colour_op modulate
}
}
}
}
material file
https://yadi.sk/d/g4O51JExiDASn my project here
P.S. can have a way to re-load except mesh file? (its not help me)
Last edited by el_motoblock (4-Aug-2015 17:24:45)
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Sorry that bother. had to change the name of the material in a blender (material.001), re-export, re-fix the material
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so for reference: the texture is not lost, and the material is highlighted.
light is not correctly configured, specular color used on this material (in contrast to the the others)
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