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Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

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#26 Re: Openspace3D » menu » 10-Jul-2012 05:19:06

arkeon wrote:

Hi

you can also use html interfaces now, this is easier than Flash.

HTML interface ? could you explain it more detail ? What's software i will use? Adobe Dreamwaver ?
I'm learning Demo CAR SHOWROOM to know how this make it, but i'm confused where the place to input source code like Arkeon told before..

#27 Re: Openspace3D » installer » 8-Jul-2012 08:13:46

i think that making file with .exe which contain OS3D's file..

#28 Re: Openspace3D » menu » 8-Jul-2012 08:07:03

I need help like slavavs.. I wanna make menu with Adobe Flash CS4 which will be connected with OS3D

#29 Re: Openspace3D » Rotate Object » 30-Jun-2012 08:17:29

Hello, I want my 3D object become rotate, but it doesn't contain the animation, so i manage animation in OS3D. I used AR Capture, AR Marker, and Rotate to. In Rotate to, i put the object (dummy of my object), on Y axis 90 degrees, i also made a link between the AR Marker and Rotate to. When it was playing, didn't happen something. Why it happened ? smile thank you

#30 Re: Openspace3D » runtime error ! (abnormal program termination) » 30-Jun-2012 05:49:25

Thank you so much arkeon and iri , it works so well... ^^

#31 Re: Openspace3D » runtime error ! (abnormal program termination) » 29-Jun-2012 17:12:27

arkeon wrote:

this is your project file modified ^^
right click and use "save file as".
and save it in your OpenSpace3d directory to open the file in OS3D

LOL ^^
Okey, i'll try it.. Thank you smile

#32 Re: Openspace3D » runtime error ! (abnormal program termination) » 29-Jun-2012 16:50:18

wow.. what do you mean with that source code ? i'm so amateur with this

#33 Re: Openspace3D » runtime error ! (abnormal program termination) » 29-Jun-2012 11:18:49

i've tried your direction.. Not appear error, but the scale marker doesn't work..  i've put link value 0.06 in marker where the object will appear, and add the link parameter (var) 0.06 too.. i changed link value to 0.01, or 0.03, still doesn't work.. What's wrong again ?

#34 Re: Openspace3D » runtime error ! (abnormal program termination) » 27-Jun-2012 12:05:58

What folder the BitmapToolkit put in ? the link value changed to be 0.01 ? I'll try it smile

#35 Openspace3D » AR with 2 Objects in 1 Marker » 27-Jun-2012 06:19:26

putiansini
Replies: 1

Hello arkeon, i wanna ask about how to make 2 objects which will appear alternate in one marker.. i made 3 markers, one marker for the objects, one marker (tangible marker) for showing object 1, and the last marker (tangible marker) for showing object 2. But, in my experiment,  one marker for the objects only can show one object, it should be changed to object 2. How should i do ?

#36 Re: Openspace3D » runtime error ! (abnormal program termination) » 27-Jun-2012 03:35:41

so ? what am i supposed to do ? i still want to make scale marker on that file..

#38 Re: Openspace3D » runtime error ! (abnormal program termination) » 26-Jun-2012 08:53:20

arkeon wrote:

strange this should not happen ^^
could you send you xos project with the value which crash ?
so you could find the problem.

excuse me, i send my xos project to where ? i don't understand what you mean

#39 Re: Openspace3D » runtime error ! (abnormal program termination) » 26-Jun-2012 08:47:58

oke i'll send it to your email, before the statement runtime error, it said : Microsoft Visual C++ Runtime Library

#40 Openspace3D » runtime error ! (abnormal program termination) » 26-Jun-2012 08:03:58

putiansini
Replies: 17

I'm using scale marker to show AR on OS3D, it can decrement and increment scale for the object, but when i was scaling become bigger, OS3D stopped working and closing immediately. Then, show statement :

runtime error !
program C:\Program Files\Scol Voyager\Scol.exe

abnormal program termination

Why it happened ? is it because the big size of the object ?

Thank you smile

#41 Re: 3D » Failed when exporting 3d animated object into ogre » 25-Jun-2012 15:11:09

I have the problem like above.. but, i used Blender 2.49b . I'm so confused in making animation with Blender, always failed even though i made animation with skeleton, but it can't run when i exported to ogre. Why it happened ?

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