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I want an object (an arrow) remains the y-axis rotating throughout the runtime of the scene. I tried to use the "Rotate To" PugIT, but I could not understand their parâmtros. I made several unsuccessful attempts.
I used to start the plugIT OnInit event.
grateful
Last edited by Alexandre_Brazil (20-Apr-2012 16:34:57)
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Rotate to permit to create an animated rotation to an angle.
it can take the angles in the Go link as param 0 90 0 for example
I'm not sure of what you are looking for but maybe you should try the target plugIT or the Object position which can also take a direction in action
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Thanks, I managed to accomplish the task.
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Hello, I want my 3D object become rotate, but it doesn't contain the animation, so i manage animation in OS3D. I used AR Capture, AR Marker, and Rotate to. In Rotate to, i put the object (dummy of my object), on Y axis 90 degrees, i also made a link between the AR Marker and Rotate to. When it was playing, didn't happen something. Why it happened ? thank you
Last edited by putiansini (30-Jun-2012 08:23:52)
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be sure to rotate a dummy or a mesh as a son of the tracked dummy linked to the marker.
if you try to rotate the object linked to the marker, the marker will have the priority on the orientation
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