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Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

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#1 Re: Pub - Café » Marker based inside out tracking with Openspace3D » 26-Aug-2018 08:08:51

Hello Eric,

I've made some progress while working with the lidar. It is possible to integrate a C# Code into Unity. On a Mac it was rather easy to address the device via com port whereas in Windows you have to install a new Version of Unity where you have to do some changes in the player setttings. Scripting Runtime Version: Experimental (.NET 4.6 Equivalent), Api Compatibility Level: .NET 4.6.
We managed to write a script to parse the data from an Ydlidar X4 and to gain a position tracking with smoothing.

Testing is difficult though, my last efforts failed, because I tested in a large corridor but the doors had glas windows, which caused jittering.

Good luck with your project.

#2 Re: Pub - Café » Marker based inside out tracking with Openspace3D » 17-May-2018 11:01:38

Thank you Arkeon,

I might come back to this method, but I think I'll be experimenting with a Lidar first.

So nice you're always answering.

Kind regards, Jens.

#3 Pub - Café » Marker based inside out tracking with Openspace3D » 30-Apr-2018 13:25:22

jens.hellermann
Replies: 4

Hello dear forum members,

these days I'm experimenting quite a bit with different game engines and animation tools like 3ds max and unity.

I would like to establish some kind of position tracking of the player's headset in an empty room. I find it kind of difficult to establish.

For newer phones, google just released ARCore as a Unity SDK, that gives inside out tracking options. But I really don't want to buy a new phone.

Do you think it would be possible to use openspace 3D to create a marker based position tracking, that would be fairly accurate?

I mean, it's so strong when it comes to projecting objects based on markers even in 3D.

Please tell me your opinion!

Kind regards, Jens.

#4 Re: Openspace3D » First Person Avatar » 16-Aug-2016 14:48:03

Hello Arkeon and others,

I first integrated the keyboard function to steer my avatar, which is a plane. Certainly the easiest thing to begin with... Now I try to let the plane fly in a curve, but this is far more difficult than I thought, because I have to read out the roll axis of the plane to decide, how steep the curve would be.

And I have no idea, how I could use the fps controller here, as I cannot use simple button requests. Hmm, I'm stuck.

Any suggestions, I could also post a zip file of the project, if someone wants to take a look at it!? (and if someone told me how to post it!!)

Nooooob, me noooob.

#5 Re: Openspace3D » First Person Avatar » 11-Aug-2016 14:04:38

While reading through some random posts, I found arkeons third person emulation:

#Here a more complete sample for 3rd view player camera with collision
#
#http://arkeon.dyndns.org/scol/os3d/sin_keybmove.xos

I loaded it, but could not exit the play mode via escape. hmm otherwise really good.

I wanted to do that with the fps control, but that should be quite easy to handle just replacing keyboard inputs wir fps ones!?

#6 Openspace3D » First Person Avatar » 11-Aug-2016 13:26:59

jens.hellermann
Replies: 4

Hey there,

here comes another noob question. I'd like to create this typical 1st person avatar, no matter if it is a car, a person or a boat. But I didn't find a method to do so. I believe it should be really easy, but I couldn't find the solution yet.

Any hint is very welcome.

Kind regards, Jens.

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