Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology
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Hello Eric,
I've made some progress while working with the lidar. It is possible to integrate a C# Code into Unity. On a Mac it was rather easy to address the device via com port whereas in Windows you have to install a new Version of Unity where you have to do some changes in the player setttings. Scripting Runtime Version: Experimental (.NET 4.6 Equivalent), Api Compatibility Level: .NET 4.6.
We managed to write a script to parse the data from an Ydlidar X4 and to gain a position tracking with smoothing.
Testing is difficult though, my last efforts failed, because I tested in a large corridor but the doors had glas windows, which caused jittering.
Good luck with your project.
Thank you Arkeon,
I might come back to this method, but I think I'll be experimenting with a Lidar first.
So nice you're always answering.
Kind regards, Jens.
Hello dear forum members,
these days I'm experimenting quite a bit with different game engines and animation tools like 3ds max and unity.
I would like to establish some kind of position tracking of the player's headset in an empty room. I find it kind of difficult to establish.
For newer phones, google just released ARCore as a Unity SDK, that gives inside out tracking options. But I really don't want to buy a new phone.
Do you think it would be possible to use openspace 3D to create a marker based position tracking, that would be fairly accurate?
I mean, it's so strong when it comes to projecting objects based on markers even in 3D.
Please tell me your opinion!
Kind regards, Jens.
Hello Arkeon and others,
I first integrated the keyboard function to steer my avatar, which is a plane. Certainly the easiest thing to begin with... Now I try to let the plane fly in a curve, but this is far more difficult than I thought, because I have to read out the roll axis of the plane to decide, how steep the curve would be.
And I have no idea, how I could use the fps controller here, as I cannot use simple button requests. Hmm, I'm stuck.
Any suggestions, I could also post a zip file of the project, if someone wants to take a look at it!? (and if someone told me how to post it!!)
Nooooob, me noooob.
While reading through some random posts, I found arkeons third person emulation:
#Here a more complete sample for 3rd view player camera with collision
#
#http://arkeon.dyndns.org/scol/os3d/sin_keybmove.xos
I loaded it, but could not exit the play mode via escape. hmm otherwise really good.
I wanted to do that with the fps control, but that should be quite easy to handle just replacing keyboard inputs wir fps ones!?
Hey there,
here comes another noob question. I'd like to create this typical 1st person avatar, no matter if it is a car, a person or a boat. But I didn't find a method to do so. I believe it should be really easy, but I couldn't find the solution yet.
Any hint is very welcome.
Kind regards, Jens.
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