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Hello dear forum members,
these days I'm experimenting quite a bit with different game engines and animation tools like 3ds max and unity.
I would like to establish some kind of position tracking of the player's headset in an empty room. I find it kind of difficult to establish.
For newer phones, google just released ARCore as a Unity SDK, that gives inside out tracking options. But I really don't want to buy a new phone.
Do you think it would be possible to use openspace 3D to create a marker based position tracking, that would be fairly accurate?
I mean, it's so strong when it comes to projecting objects based on markers even in 3D.
Please tell me your opinion!
Kind regards, Jens.
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Thank you Arkeon,
I might come back to this method, but I think I'll be experimenting with a Lidar first.
So nice you're always answering.
Kind regards, Jens.
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Thank you Arkeon,
I might come back to this dbol pills https://phenq-avis.com/en/ for bulking method, but I think I'll be experimenting with a Lidar first. So nice you're always answering. Kind regards, Jens.
Were you successful with your experiment with a Lidar? Please share your experiences as I too have a similar project in hand.
Last edited by EricMcLeod (7-Apr-2019 21:54:58)
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Hello Eric,
I've made some progress while working with the lidar. It is possible to integrate a C# Code into Unity. On a Mac it was rather easy to address the device via com port whereas in Windows you have to install a new Version of Unity where you have to do some changes in the player setttings. Scripting Runtime Version: Experimental (.NET 4.6 Equivalent), Api Compatibility Level: .NET 4.6.
We managed to write a script to parse the data from an Ydlidar X4 and to gain a position tracking with smoothing.
Testing is difficult though, my last efforts failed, because I tested in a large corridor but the doors had glas windows, which caused jittering.
Good luck with your project.
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