Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology
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Ok finally got this working
Some question about the way I could implement it correctly.
DirectX can't manage several fullscreen windows, so we need to create windows without border at the monitor size.
The mouse and HUD (overlays) will only works on the main 3D buffer.Monitor index are not necessary in a good order. so do you think we should better use left / right monitor and detect the correct monitor index ? or just let set the monitor index. since the first solution will be restrictive for more than 2 monitors.
The other thing is about the main 3D buffer, since we can create the other buffers full screen without border how can we manage the main 3D buffer to be set the same (not the real fullscreen)
there is a plugit mainWindow that allow to setup this window on player to look the same, but maybe just a monitor matrix plugIT should be better.
A plugIT where you add several monitors by it's index and select the camera on it ?
Awesome, If it was convenience, I would like a plugIT where I can select the camera on it.
hmm for now OS3D only manage a main 3D buffer.
I'll see how to do that. maybe more options in the viewport plugIT ... (TODO LIST)
There are three cameras in my scene, can I output the views of the three cameras to different windows? If I can do that, I want to display the windows on different monitors, just like we using two monitors on one PC.
I want to simulate a scene that on the begin the weather is sunny, but some times later the weather changes to rainstorm. How should I do? And when the rainstrom is coming, the trees and grasses in the scene will swing in the wind, and the size of swing should depends on the strength of the wind. How to do it?
I have a virtual wandering demo, now I want to split the view of my demo into three views, and display them on three different monitors. I set three cameras in my scene, and set their orientations in order that the view of three cameras can be spliced together. I used three viewports for my cameras, but the view of each camera disply on the 3D view of my demo. How do I send the view to three different monitors?
You are so kind, thanks a lot.
I am working a scene that a object takes different actions depends the other one's status of display. Like a man who is crossing a road, when the light is green, he can walk,but when the light is red, he should wait for the green light. I am working with the "counter" plugit to simulate the logics. But are there any plugits more fit for the scene?
Please post some video tutorial about how to mix and export the skeleton animation.
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