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#1 Re: Openspace3D » video in AR App with 1.94 possible? » 24-Aug-2025 18:35:43

jos

I understand, but apparently it recently added access to cameras through its "Passthrough Camera API," so I don't know if the video stream required to recognize markers is the same as for the Passthrough functions. These links have information about this:
https://www.roadtovr.com/meta-releases- … lity-games
You can now access the Meta Quest's Passthrough Camera: https://www.youtube.com/watch?v=1z3pcMJbnRA
See samples here: https://github.com/xrdevrob/QuestCameraKit

Official Passthrough Camera Samples: https://github.com/oculus-samples/Unity … ApiSamples
Documentation: https://developers.meta.com/horizon/doc … a-overview

It would be very interesting to also be able to use openspace3D's AR features with Quest. Thanks Arkeon for your hard work!

#2 Openspace3D » video in AR App with 1.94 possible? » 24-Aug-2025 11:40:58

jos
Replies: 2

Is it possible to use the Quest3 camera with the "AR Capture" and "AR Marker" plugins? If I create a program with them, when I load the APK onto the Quest, my avatar is displayed in the background performing my movements (as if it were a mirror). Why did I select "Yes" when loading the APK? The question "Allow this app to take photos and record videos of your avatar experiences?" appears. If I select "No," I don't see any background (the original scene).

Using the OpenXR template, however, the passthrough video is displayed, but if I add a plugin like "AR Capture," the program crashes on startup.

Is it possible to use AR plugin functions to display the background video on the Quest (and have OpenSpace3D receive the video information to identify the markers)?
Thanks!

#3 Re: Openspace3D » Openspace3D 1.94 » 21-Aug-2025 11:07:45

jos

Thanks Arkeon for improving OpenSpace3D, a veteran and solid program to do AR & VR I use usually; exporting directly to Quest (or Android) is super easy and useful.  Other programs appeared and dissapeared (Adobe Aero, Meta Sparks....) but OpenSpace is here now and in the future !

#4 Re: Openspace3D » Openspace3D 1.93 » 12-Feb-2025 21:23:35

jos

thanks for this new version, OpenSpace is so powerful, versatile and easy to learn that is fun to play with it !

#5 Re: Programing » Character orientation » 7-Apr-2019 22:12:52

jos

I see....perhaps  with Object Position I can retrieve the position of the Dummy linked  to the marker and calculate the angle between the original marker and destination marker, and then rotate the dummy that has de biped as child and use “Move to “ to move the dummy gradually. I will try it, thanks Arkeon!

#6 Re: Programing » Character orientation » 7-Apr-2019 18:33:01

jos

Hi Arkeon,
I will try it, but don’t know if it could be useful: I need the biped (that’s child of a dummy)  when a second marker is found, rotates in the direction pointing at the new marker and starts to walk; I’ve got biped starts to walk in a straight line connecting the two markers, but doesn’t rotate in the correct direction; I can’t use keyframes because the marker’s position changes dynamically
Thanks in advance.

#7 Programing » Character orientation » 6-Apr-2019 19:54:33

jos
Replies: 4

Is there any way to orient a character (that ‘s walking for exemple to a specific point) with the correct orientation. I use “move to” but with automatic rotate not work correctly
Thanks!

#8 Re: Openspace3D » OpenSpace3D 1.70 » 11-Nov-2018 17:12:52

jos

Wov, thanks for the fast answer, and it’s working! I’ve discovered the reason I thought it was not working (only showing “$1” or “$2”: I am doing the test inside house, and it seems there isn’t GPS signal; walking outside and waiting for a few seconds the display shows the location
Lot of thanks Arkeon!

#9 Re: Openspace3D » OpenSpace3D 1.70 » 11-Nov-2018 11:33:06

jos

Hi,
Sorry, I’ve tried all ways to show GPS information but doesn’t work for me, perhaps the programming   isn’t correct; I attach my test for your evaluation, or perhaps you can post and example? Thanks

Sample GPS test

#10 Re: Openspace3D » OpenSpace3D 1.70 » 7-Nov-2018 20:31:51

jos

Great! There're some nice enhancements in this version.

I've tried GPS pluIt but didn't work in my Samsung S7...is there any Android specifications phone has to have?
Perhaps my code isn't correct, I've connected all outputs to different labels, ,it's like:

scene.GPS location inst Location -> Scene.Label GPS outs.SetText

And in mobile it displays the comment of the label, or  nothing (I've passed parameters too with $1, $ 2..and nothing happens)
The same with the other outputs


But, anyways, thanks for the new version, I want to try Virtual and Augmented Reality improvements

Good job done!

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