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#1 Openspace3D » newer versions of flas and flash builder » 19-Oct-2011 10:20:53

astrolabio
Replies: 1

Hi, I've tried to update the flash.ocx with newer versions of flash and the swfs are working with the plugit but are crashing sometimes when destroying (delete function) the plugit, is there any way to have it working?

#2 Re: Openspace3D » renderQueue » 25-Aug-2011 07:32:32

there is an option in the material pass material sorting but I don´t know very way what is the calculation that uses for the depth and can be problematic with overlapping geometry. There is a function not implemented as a plugit SO3ObjectSetRenderOverlay that uses the RenderQueue, i'll try with it :-)

#3 Re: Openspace3D » renderQueue » 24-Aug-2011 12:39:37

Thank you Arkeon, but is there a way to manually sort materials or it is done automatically by a sorting algorithm?

#4 Openspace3D » renderQueue » 24-Aug-2011 10:51:56

astrolabio
Replies: 4

Hi all again,
In .scene files there is a property called renderQueue that can be used to order transparent materials, i've seen that is not available in the xos file, is there any way to get the same effect?

#5 Openspace3D » Flash widget over two viewports » 22-Aug-2011 19:28:50

astrolabio
Replies: 1

Hi All, I have the screen divided in two viewports and I would like to have a flash widget that appear over them in fullscreen, is it possible?, now I have the default viewport in half of the screen and the added viewport in the other and the flash widget appears in both repeated

#6 Re: Openspace3D » Raycast + GPU » 30-Jul-2011 07:48:29

SORRY!!!
I had tested the object click and SO3ObjectSetMouseClick but had forgot to play the scene :-), big mistake!!!
It's working !!
I've tried it over a 2.000.000 polygon sphere and without ignore it it was 0-1 fps and 50-60 fps with it
Thank you all

#7 Re: Openspace3D » Raycast + GPU » 29-Jul-2011 16:46:44

I've tried ignoring mouse in object click with SO3ObjectSetMouseClick but it continues casting rays, maybe there is a similar function SO3ObjectSetMouseOver???

#8 Re: Openspace3D » Raycast + GPU » 29-Jul-2011 16:21:29

What a helpful comunity! :-) , thank you all

It's Strange but I have a terrain composed by few polygons and with 128   512x512 textures  as subentities (materials)   and The slow frame rate when moving the mouse is still there (60fps without moving and more or less 32 fps moving), It's also true that with a scene without geometry the frame rate goes down to 50 (from 60) only moving the mouse, is it a normal behavement? , anyway i'll try the SO3ObjectSetMouseClick

#9 Re: Openspace3D » Raycast + GPU » 29-Jul-2011 13:02:56

Thanks Arkeon!! Sorry but i don't understand very well what the cpu and gpu does in the process, why cant the gpu make all the intersecion part with a color by entity? is there an algoritm that loops through all the polygons of an entity? what is the diference between entity and subentity in openspace?

#10 Openspace3D » Raycast + GPU » 29-Jul-2011 09:03:33

astrolabio
Replies: 10

I'm running a big scene (more than 500000 pol) , and having low frame rate only when moving the cursor, is there a raycast process there?  is there any way to accelerate it?

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