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Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

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#1 11-May-2016 13:25:06

hebdemnobad
Member
From: northamerica
Registered: 20-Apr-2011
Posts: 1,477
Website

are there any plans on updating api documentation?

colleagues:
are there any plans on updating api documentation?

answer at your leisure.


-h

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#2 11-May-2016 16:43:45

iri
Admin. / Scol language & Scol apps developer
From: France
Registered: 22-Feb-2009
Posts: 2,024
Website

Re: are there any plans on updating api documentation?

Hi !
At which api do you think ?

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#3 11-May-2016 16:52:08

hebdemnobad
Member
From: northamerica
Registered: 20-Apr-2011
Posts: 1,477
Website

Re: are there any plans on updating api documentation?

iri wrote:

Hi !
At which api do you think ?

Hello...


The non os3d graphic api.....how iOS and android handle the equivalent of windows...the "pages" you shift between in those os's since you aren't using a floating window interface.

I think sometime over the last few months you mentioned some new term that is polymorphic and returns a string representing the type of an object.

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#4 11-May-2016 17:35:19

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 4,821
Website

Re: are there any plans on updating api documentation?

Hello,

on android you only have one window (the one created by the system)
for OS3D it's used to bind the 3D buffer on it. and then use 3D overlay bitmaps for HUD

We are currently looking AT QT library to make much better windows support, first for IOS and Raspberry pi port and then latter for android if it works as expected

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#5 11-May-2016 18:02:50

hebdemnobad
Member
From: northamerica
Registered: 20-Apr-2011
Posts: 1,477
Website

Re: are there any plans on updating api documentation?

arkeon wrote:

Hello,

on android you only have one window (the one created by the system)
for OS3D it's used to bind the 3D buffer on it. and then use 3D overlay bitmaps for HUD

We are currently looking AT QT library to make much better windows support, first for IOS and Raspberry pi port and then latter for android if it works as expected

i see...so the only 2d gui on android atm the bitmap widget is the only way of conveying text information?

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#6 11-May-2016 18:09:29

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 4,821
Website

Re: are there any plans on updating api documentation?

the is also the bltbitmap function implemented
so you can blit a bitmap and drawtext using bitmaptoolkit functions on it
(directly on window without 3D buffer)

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#7 11-May-2016 20:07:22

hebdemnobad
Member
From: northamerica
Registered: 20-Apr-2011
Posts: 1,477
Website

Re: are there any plans on updating api documentation?

arkeon wrote:

Hello,

on android you only have one window (the one created by the system)
for OS3D it's used to bind the 3D buffer on it. and then use 3D overlay bitmaps for HUD

We are currently looking AT QT library to make much better windows support, first for IOS and Raspberry pi port and then latter for android if it works as expected


going ot...does the scol vm on android have any interoperatbility functions (i.e. like sharing the url of the .pak to other apps or launching other apps, and vice versa)?

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#8 12-May-2016 15:29:28

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 4,821
Website

Re: are there any plans on updating api documentation?

no the Android VM have a lot of common scol functions available but, newmachine, or launching another app is not.
openurl is implemented, it open the default browser with the url

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