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Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

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#1 25-Feb-2011 11:29:45

psikoT
Member
Registered: 25-Feb-2011
Posts: 6

O3D capabilities??

hi there...

Im new in this forum... I've found this engine very interesting and I would like to use it in my projects... It looks like a mix between 3drad & Virtools... smile

In a rough view, it seems to have all needed features to make a complete game but maybe I'm missing something...

My question is if this tool is capable to make something decent or if is still in early stage... is there any todo list out there?

BTW, good job...

thanks in advance!

EDITED: I've noticed that there is no support for joints... right?

Last edited by psikoT (25-Feb-2011 12:46:04)

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#2 25-Feb-2011 18:09:02

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,081
Website

Re: O3D capabilities??

Hi psikoT ! and welcome !

Since the last distributed release we add a lots of features.
The new release should come soon (in a week or two).

the physics join are not supported yet hmm

roadmaps and task list are visible there : http://redmine.scolring.org/
by the way they are not complete, we will update the roadmap after the release

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#3 25-Feb-2011 18:53:26

psikoT
Member
Registered: 25-Feb-2011
Posts: 6

Re: O3D capabilities??

hi arkeon!

glad to know that development is going forward... I'm really excited with this little treasure I've found recently... XD

I had a look at the doc PDF and I think I understand how it works (more or less), even I've analyzed some demos to see how are they structured, but a step by step quick start tutorial would be great if I want to make something from scratch... can anyone help me?

I've noticed all logics are managed through a node system... that's very nice, but can we also write some scripts? I'm not talking about touching the source code, just little scripts into the editor... not sure if they are totally unnecessary...

thanks!

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#4 25-Feb-2011 19:46:00

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,081
Website

Re: O3D capabilities??

you can see some tutorials videos on the youtube channel http://www.youtube.com/openspace3d
but theses videos are for the next openspace3d release

you can create your own scripted plugIT but this is in Scol language
you can try to open an existing plugIT code in program files/scol voyager/partition_LockedApp/tools/os3dplugins

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#5 25-Feb-2011 21:04:10

psikoT
Member
Registered: 25-Feb-2011
Posts: 6

Re: O3D capabilities??

nice! I can't wait to see what's coming...

thanks

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