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Colleagues. ...I couldn't find an answer on ogre3d.org...can one .mesh use multiple skeletons (I'm making a rig in blender and would like to use an ik version and an fk version.....but this is pretty complicated in blender, it would be easier just to use two skeletons)
Last edited by hebdemnobad (12-Dec-2015 15:46:29)
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I'm not sure about Ogre, but the answer is no with the SO3Engine.
But a skeleton can have several root bones.
thx Arkeon
I see...I don't think my question was clear enough. What I meant was can a .mesh use skeleton 1, then os3d unlocks skeleton 1 and links another skeleton to the same mesh.
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no this is not implemented that way for now.
what the purpose here ? you mean you want a skeleton file per animation ?
I see. Not one skeleton per animation but one fk animated skeleton and one ik skeleton....so I don't have to do as much work in blender. No worries I'll look into an fk ik switch in blender.
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