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- more detail about the animation since the binding model to the skeleton until the correct export to ogre or other formats with correct import to os3d
- how to make a fire effect? in 3D space. with animation. with alpha channel.
Last edited by el_motoblock (21-Sep-2014 13:04:37)
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Please post some video tutorial about how to mix and export the skeleton animation.
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Please post some video tutorial about how to mix and export the skeleton animation.
yes, please make tutorial about this. I once tried convert human model with skeleton from .dff GTA San Andreas to 3ds max and import to openspace3d - skeleton was not attached.
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please tutorial about "if - then" logics. and about the variables - to GET the value to SET a value.
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Hello! arkeon Thanks for tutorial, come useful.
Can I replace a sphere around the camera on a model?
http://www.youtube.com/watch?v=IFi-_50G_u0
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can we have a tutorial of having an instantiating the ball and hitting on the object with physics of bouncing ...i mean just hit the ball and it will jump
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Maybe a tutorial (or a few tutorials) showing how to set up Lighting, Effects, and Post processing effects (bloom, depth of field, SSAO, etc)?
Also...as much bare basics as possible. ie: This is how you make a basic maze game. This is how you make a cube move. etc. (if I find more examples I'll send em your way).
One issue I'm finding in learning OpenSpace3D is the learning curve. It's not easy learning the basics. At least for me it isn't.
Thanks
M
Last edited by Morbott (20-Apr-2015 21:04:32)
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Hello
I finally made the first video tutorial :
3DSMax Animated character export and OS3D importHope it fit your needs.
Next videos coming soon
Hi!
could you attach the original 3DS Max file?
for me it did not work. Maybe it is the version number error
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I don't have it here and can't provide this model.
What is wrong with yours ?
I have 3DS Max 2016 and installed the esay ogre exporter
http://www.ogre3d.org/tikiwiki/Easy+Ogre+Exporter
i red it is compatible with 3ds max 2016.
So i tried to export the examples form MAX to OpenSpace 3D, but usually a the mesh file is missing, and the textures as well.
I noticed it can export correctly the „motions” and i can play them.
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what examples ?
Check the model mesh modifiers and settings and also the materials types (it have to be in standard material)
The better is to try with your own model, Max examples are often not made for export.
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tutorial for making UI please, special for android application...
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Tutorial for video with alpha channel, please. Thank you.
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The engine much better. But still to much to have to think. Much is not clear and I think it would be useful to make a video tutorial of creating the model of games - Shooter(change weapons, the bullet and explosion, damage, interface of life and accounts), Arkanoid(for physics and fixed motion of the ball in one plane), the Quest(creating dialogs and variable assignments-if)/ it is also not yet clear how to do particles. Not using OGRE(maybe add the ability to download third-party particles have engines of creation in the form of animations.) With the materials - as I understand they are added together with object, dopolnitelno add materials I have not found the opportunity.
briefly, interested in the topic:
- create bullet
- create coins and variable accounts(removal of the coins from the stage-how?)
- manipulation of physics
- Create conditions and exemplary work with variables.
- Materials, Particles.
- FPS camera, how to make your third-person and add to it the weapon
- Move the player to the other objects.(enemies)
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let suppose u have elephant on one marker and sugarcane on another if it is near to the elephant at certain distance then elephant will walk towards the sugarcane and eat it ..something this sort of will be helpfull ...
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an augmented reality project using os3d and raspberry pi
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