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Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

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#1 12-Nov-2014 16:51:05

hebdemnobad
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From: northamerica
Registered: 20-Apr-2011
Posts: 1,541
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undestanding the xml parser api

colleagues:

is the xmlparser api based on a library that is documented in more detail than in redmine? that way i can figure out how those functions work.
thx
-h

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#2 12-Nov-2014 17:27:30

iri
Admin. / Scol language & Scol apps developer
From: France
Registered: 22-Feb-2009
Posts: 2,024
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Re: undestanding the xml parser api

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#3 12-Nov-2014 17:50:29

hebdemnobad
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From: northamerica
Registered: 20-Apr-2011
Posts: 1,541
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Re: undestanding the xml parser api

Yes, that's a start. I think I need to understand some basic concepts....this is something I will study on my own and post questions once I know a bit more about xml structures.

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#4 12-Nov-2014 18:51:06

iri
Admin. / Scol language & Scol apps developer
From: France
Registered: 22-Feb-2009
Posts: 2,024
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Re: undestanding the xml parser api

XML structure is similar as HTML structure

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#5 12-Nov-2014 18:55:54

hebdemnobad
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From: northamerica
Registered: 20-Apr-2011
Posts: 1,541
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Re: undestanding the xml parser api

this appears what i need to look at:
http://www.tei-c.org/release/doc/tei-p5 … ml/SG.html

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#6 13-Nov-2014 18:08:24

hebdemnobad
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From: northamerica
Registered: 20-Apr-2011
Posts: 1,541
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Re: undestanding the xml parser api

Where can I find the os3d schema for .xos format on redmine and what protocol does it follow?

Thx!

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#7 13-Nov-2014 18:26:13

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
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Re: undestanding the xml parser api

arg never took the time to make it hmm

unzip some xos project and you will figure it out easilly

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#8 13-Nov-2014 19:14:43

hebdemnobad
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From: northamerica
Registered: 20-Apr-2011
Posts: 1,541
Website

Re: undestanding the xml parser api

arkeon wrote:

arg never took the time to make it hmm

unzip some xos project and you will figure it out easilly

Thx yes I'll do thst.  I'm reading up on XML and will probably post questions as to terms as used in the scol/os3d APIs.

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