Scolring - Forum

Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

Vous pouvez changer la langue de l'interface une fois inscrit - You can change the language once registered

You are not logged in.

#1 5-Nov-2014 12:51:18

hebdemnobad
Member
From: northamerica
Registered: 20-Apr-2011
Posts: 1,541
Website

boxing demo= ragdolls?

colleagues:

after looking and using the boxing demo (I do this stuff in real life, at least shadowboxing...years ago when I  sparred a few times my nose would bleed all over the place, and it hurt...it's probably for the best that I quit as perhaps I would be worse at coding now...)

ah i lost my train of thought oh yes....does the boxing demo mean i can make a skinned skeleton that is subject to gravity and collisions?, i.e. a ragdoll?

Offline

#2 5-Nov-2014 17:24:47

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: boxing demo= ragdolls?

Hello yes it use manually set of physic bodies on bones. And plugITs to make the physic joints.

I've planned to make a ragdoll plugIT  (I started it but didn't had the time to finish yet)

Offline

#3 5-Nov-2014 17:28:12

hebdemnobad
Member
From: northamerica
Registered: 20-Apr-2011
Posts: 1,541
Website

Re: boxing demo= ragdolls?

arkeon wrote:

Hello yes it use manually set of physic bodies on bones. And plugITs to make the physic joints.

I've planned to make a ragdoll plugIT  (I started it but didn't had the time to finish yet)

wow that's great.

Offline

Board footer

Powered by FluxBB