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#1 28-Oct-2014 17:31:27

hebdemnobad
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From: northamerica
Registered: 20-Apr-2011
Posts: 1,543
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creating a player configuration file with repurposed plugit

colleagues:

what would be necessary for getting the vm to load and save a plugit (or interface created with the os3d library) that is not in the sPLUGINSPATH?

what I am thinking of doing is having a client and editor live in the player folder, for the user to set player configuration options that could be saved to an .xos file between sessions of using the player. i.e. to affect player behavior according to benchmark, shader level, fps, max .pak size, etc.

the .xos could be loaded at startup, the fields of the .xos read into global variables in the player, and then unloaded before a scene is loaded or downloaded.

perhaps there is an easier way to do this, but it seems like a matter of a bit of code transplantation and adaption.
-h

Last edited by hebdemnobad (28-Oct-2014 17:33:04)

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#2 28-Oct-2014 18:21:54

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
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Re: creating a player configuration file with repurposed plugit

hmm not sure to understand hmm
You want to make an editor in the player ?

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#3 28-Oct-2014 18:29:36

hebdemnobad
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From: northamerica
Registered: 20-Apr-2011
Posts: 1,543
Website

Re: creating a player configuration file with repurposed plugit

0

arkeon wrote:

hmm not sure to understand hmm
You want to make an editor in the player ?


Yes, for example

1. player starts up
2.a button in player , if pressed, calls an editor window. This window configures the player's options. I'm mostly thinking of performance related things. Like, don't download a .pak if it's bigger than 20 megabytes, or unload a project if the fps goes below a certain framerate, or if the computer doesn't reach a benchmark.  Check boxes, float fields, sliders, things like that. Then when the user closes the editor window, the values in the window are saved to an .xos file.  The next time at startup, the player loads the values from the .xml file into the player's variables, and then unloads the .xos file prior to loading a local .xos or .pak from the net.

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#4 28-Oct-2014 18:38:21

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: creating a player configuration file with repurposed plugit

You could only create this setting window and save the values in a playerconfig.xml
no need of xos for that.

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#5 28-Oct-2014 18:54:02

hebdemnobad
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From: northamerica
Registered: 20-Apr-2011
Posts: 1,543
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Re: creating a player configuration file with repurposed plugit

arkeon wrote:

You could only create this setting window and save the values in a playerconfig.xml
no need of xos for that.


I see. Ok...I'm going to learn how to write to an .xml file when the editor window is destroyed.

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#6 28-Oct-2014 18:57:29

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: creating a player configuration file with repurposed plugit

you have this exact behavior in the OS3D editor code

fun getConfigParam(type, pname)=
  let XMLgetMarkByValue xmlConfigFile "config" -> configmark in
  let XMLgetMarkByValueFromMarkSons configmark type -> typemark in
  let XMLgetMarkByValueFromMarkSons typemark pname -> pmark in
    XMLgetParam pmark "value";;


fun setConfigParam(type, pname, val)=
  let XMLgetMarkByValue xmlConfigFile "config" -> configmark in
  let if configmark == nil then XMLaddMark xmlConfigFile "config" nil ["author" "OpenSpace3D editor configuration file"]::nil nil else configmark -> configmark in
  let XMLgetMarkByValueFromMarkSons configmark type -> typemark in
  let if typemark == nil then XMLaddMark xmlConfigFile type configmark nil nil else typemark -> typemark in  
  let XMLgetMarkByValueFromMarkSons typemark pname -> pmark in
  let if pmark == nil then XMLaddMark xmlConfigFile pname typemark nil nil else pmark -> pmark in
    XMLsetParam pmark "value" val;
  0;;

fun cbWinMainDestroy(winstr)=
  // save current config
  let getEdWindowPosSize winstr -> [x y w h] in
  let _GETwindowPositionSize mainInterf.MINT_winHBorder.EDW_win -> [_ hy _ _] in
  let _GETwindowPositionSize mainInterf.MINT_winHBorder2.EDW_win -> [_ h2y _ _] in
  let _GETwindowPositionSize mainInterf.MINT_winVBorder.EDW_win -> [vx _ _ _] in
  (
    if (w <= 5) || (h <= 5) then nil else
    (
      setConfigParam "OS3Dmain" "posx" itoa x;
      setConfigParam "OS3Dmain" "posy" itoa y;
      setConfigParam "OS3Dmain" "width" itoa w;
      setConfigParam "OS3Dmain" "height" itoa h;
      setConfigParam "OS3Dmain" "seph" itoa hy;
      setConfigParam "OS3Dmain" "seph2" itoa h2y;
      setConfigParam "OS3Dmain" "sepv" itoa vx;
    );
  );
  
  setConfigParam "OS3Duser" "bShowGrid" itoa bShowGrid;
  setConfigParam "OS3Duser" "bShowHelpers" itoa bShowHelpers;
  setConfigParam "OS3Duser" "bShowInfos" itoa bShowInfos;
  setConfigParam "OS3Duser" "bAutoFit" itoa bAutoFit;
  setConfigParam "OS3Duser" "bWireMode" itoa bShowWireMode;
  
  XMLwrite xmlConfigFile strcat APPBASEDIR sConfigFile;
  
  _closemachine;
  0;;

      // create default config file
      if xmlConfigFile != nil then nil else
      (
        set xmlConfigFile = XMLcreate nil nil;
        let XMLaddMark xmlConfigFile "config" nil ["author" "OpenSpace3D editor configuration file"]::nil nil -> confmark in
        let XMLaddMark xmlConfigFile "OS3Dmain" confmark nil nil -> confmainmark in
        let XMLaddMark xmlConfigFile "OS3Duser" confmark nil nil -> confusermark in
        let _GETwindowPositionSize vborder.EDW_win -> [vx _ _ _] in
        let _GETwindowPositionSize hborder.EDW_win -> [_ hy _ _] in
        let _GETwindowPositionSize h2border.EDW_win -> [_ h2y _ _] in
        (
          XMLaddMark xmlConfigFile "width" confmainmark ["value" (itoa iWinW)]::nil nil;
          XMLaddMark xmlConfigFile "height" confmainmark ["value" (itoa iWinH)]::nil nil;
          XMLaddMark xmlConfigFile "posx" confmainmark ["value" (itoa ((sw / 2) - (iWinW / 2)))]::nil nil;
          XMLaddMark xmlConfigFile "posy" confmainmark ["value" (itoa ((sh / 2) - (iWinH / 2)))]::nil nil;
          
          XMLaddMark xmlConfigFile "sepv" confmainmark ["value" (itoa vx)]::nil nil;
          XMLaddMark xmlConfigFile "seph" confmainmark ["value" (itoa hy)]::nil nil;
          XMLaddMark xmlConfigFile "seph2" confmainmark ["value" (itoa h2y)]::nil nil;
          
          XMLaddMark xmlConfigFile "bShowGrid" confusermark ["value" (itoa bShowGrid)]::nil nil;
          XMLaddMark xmlConfigFile "bShowHelpers" confusermark ["value" (itoa bShowHelpers)]::nil nil;
          XMLaddMark xmlConfigFile "bShowInfos" confusermark ["value" (itoa bShowInfos)]::nil nil;
          XMLaddMark xmlConfigFile "bAutoFit" confusermark ["value" (itoa bAutoFit)]::nil nil;
          XMLaddMark xmlConfigFile "bWireMode" confusermark ["value" (itoa bShowWireMode)]::nil nil;
        );
      );


      // init config vars
      let atoi (getConfigParam "OS3Duser" "bShowGrid") -> bmode in
        set bShowGrid = if bmode == nil then bShowHelpers else bmode;
      let atoi (getConfigParam "OS3Duser" "bShowHelpers") -> bmode in
        set bShowHelpers = if bmode == nil then bShowHelpers else bmode;
      let atoi (getConfigParam "OS3Duser" "bShowInfos") -> bmode in
        set bShowInfos = if bmode == nil then bShowInfos else bmode;
      let atoi (getConfigParam "OS3Duser" "bAutoFit") -> bmode in
        set bAutoFit = if bmode == nil then bAutoFit else bmode;
      let atoi (getConfigParam "OS3Duser" "bWireMode") -> bmode in
        set bShowWireMode = if bmode == nil then bShowWireMode else bmode;

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#7 28-Oct-2014 19:02:27

hebdemnobad
Member
From: northamerica
Registered: 20-Apr-2011
Posts: 1,543
Website

Re: creating a player configuration file with repurposed plugit

thanks arkeon!

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