Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology
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colleagues:
Does SO3SceneConvertFile convert other file formats directly into .mesh format (and stores the .mesh in ram and/or to disk), or does the so3 engine directly display the imported file?
and
Can a scol client download an importable format from a server based on the url's of the file and material/texture/other dependencies?
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You should manage a plugIT that import / convert and then upload
An another one who download / load
thx arkeon....so the converted file is uploaded as a .mesh?
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as your wish, you can stone original format and convert it a download but depending of the scene it can take long. and you'll need the textures too.
maybe you could pak the files in one zipped format.
I did that in the last version of OS3D when you export on web.
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as your wish, you can stone original format and convert it a download but depending of the scene it can take long. and you'll need the textures too.
maybe you could pak the files in one zipped format.
I did that in the last version of OS3D when you export on web.
i will look at the api more and then post the psuedo code i would like to do. what i'm thinking of is converting the object into a .mesh, saving it and some other parameters to a simple .xml file format that stores links to a .mesh and its dependencies (material and texture maps, no shaders for now), and basic information for up to three lights. something that would be useful for fabricators who want to look at a specific thing.
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I was planning (this must be on redmine) to be able to use instantiate plugIT to download, unpack and load an XOS project.
In fact a lot of the needed code exist now in different OS3D parts.
SO with this thing you could just generate an XOS project, pak it and the player whould just get the pak url in an instantiate plugiT.
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I was planning (this must be on redmine) to be able to use instantiate plugIT to download, unpack and load an XOS project.
In fact a lot of the needed code exist now in different OS3D parts.
SO with this thing you could just generate an XOS project, pak it and the player whould just get the pak url in an instantiate plugiT.
Yes I will have to look for the parts in the os3deditor.pkg file. and then transplant them into the modified player. it would act like a simplified editor then.
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