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#1 24-Oct-2014 17:38:32

hebdemnobad
Member
From: northamerica
Registered: 20-Apr-2011
Posts: 1,541
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SO3SceneConvertFile question

colleagues:

Does SO3SceneConvertFile convert other file formats directly into .mesh format (and stores the .mesh in ram and/or to disk), or does the so3 engine directly display the imported file?

and

Can a scol client download an importable format from a server based on the url's of the file and material/texture/other dependencies?

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#2 24-Oct-2014 17:43:39

iri
Admin. / Scol language & Scol apps developer
From: France
Registered: 22-Feb-2009
Posts: 2,024
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Re: SO3SceneConvertFile question

The client does not download the required files itself

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#3 24-Oct-2014 17:53:16

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
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Re: SO3SceneConvertFile question

You should manage a plugIT that import / convert and then upload
An another one who download / load

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#4 24-Oct-2014 17:54:32

hebdemnobad
Member
From: northamerica
Registered: 20-Apr-2011
Posts: 1,541
Website

Re: SO3SceneConvertFile question

arkeon wrote:

You should manage a plugIT that import / convert and then upload
An another one who download / load

thx arkeon....so the converted file is uploaded as a .mesh?

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#5 24-Oct-2014 17:56:32

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: SO3SceneConvertFile question

as your wish, you can stone original format and convert it a download but depending of the scene it can take long. and you'll need the textures too.

maybe you could pak the files in one zipped format.
I did that in the last version of OS3D when you export on web.

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#6 24-Oct-2014 18:01:40

hebdemnobad
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From: northamerica
Registered: 20-Apr-2011
Posts: 1,541
Website

Re: SO3SceneConvertFile question

arkeon wrote:

as your wish, you can stone original format and convert it a download but depending of the scene it can take long. and you'll need the textures too.

maybe you could pak the files in one zipped format.
I did that in the last version of OS3D when you export on web.


i will look at the api more and then post the psuedo code i would like to do. what i'm thinking of is converting the object into a .mesh, saving it and some other parameters to a simple .xml file format that stores links to  a .mesh and its dependencies (material and texture maps, no shaders for now), and basic information for up to three lights. something that would be useful for fabricators who want to look at a specific thing.

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#7 24-Oct-2014 18:06:25

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: SO3SceneConvertFile question

I was planning (this must be on redmine) to be able to use instantiate plugIT to download, unpack and load an XOS project.

In fact a lot of the needed code exist now in different OS3D parts.

SO with this thing you could just generate an XOS project, pak it and the player whould just get the pak url in an instantiate plugiT.

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#8 24-Oct-2014 18:10:14

hebdemnobad
Member
From: northamerica
Registered: 20-Apr-2011
Posts: 1,541
Website

Re: SO3SceneConvertFile question

arkeon wrote:

I was planning (this must be on redmine) to be able to use instantiate plugIT to download, unpack and load an XOS project.

In fact a lot of the needed code exist now in different OS3D parts.

SO with this thing you could just generate an XOS project, pak it and the player whould just get the pak url in an instantiate plugiT.

Yes I will have to look for the parts in the os3deditor.pkg file. and then transplant them into the modified player. it would act like a simplified editor then.

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