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#1 17-Oct-2014 17:14:29

hebdemnobad
Member
From: northamerica
Registered: 20-Apr-2011
Posts: 1,541
Website

hierarchy of player objects/structs?

Objwin (alias DMSwin) is the parent of
Edwin (alias mainwindow), which is the parent of
EdCtrl3D, which is the parent of
V3Dview

do I have that right?

So if I want to create toolbars, since toolbars must be children of Edwin, then they must be children of an Edwin (mainwindow), not Objwin(DMSwin), correct?

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#2 17-Oct-2014 17:30:55

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: hierarchy of player objects/structs?

Actually mainWindow is not related to DMSwin directly

mainWindow is the structure of the main floating window on the desktop.

DMSWin is the window from the V3DView structure, it's a child window of the mainwindow

so the toolbar should be created on mainwindow and then you move the DMSwin (3D buffer) corresponding to the toolbar size.

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#3 17-Oct-2014 17:54:19

hebdemnobad
Member
From: northamerica
Registered: 20-Apr-2011
Posts: 1,541
Website

Re: hierarchy of player objects/structs?

arkeon wrote:

Actually mainWindow is not related to DMSwin directly

mainWindow is the structure of the main floating window on the desktop.

DMSWin is the window from the V3DView structure, it's a child window of the mainwindow

so the toolbar should be created on mainwindow and then you move the DMSwin (3D buffer) corresponding to the toolbar size.

Thx I'll try that later.

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