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Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

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#1 9-Sep-2014 22:21:47

hebdemnobad
Member
From: northamerica
Registered: 20-Apr-2011
Posts: 1,477
Website

creating a full screen windows phone app

Any tips on using the scol VM to create a full screen app using os3d?

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#2 10-Sep-2014 08:08:07

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,081
Website

Re: creating a full screen windows phone app

Hi !

just add a render/fullscreen plugIT


On windows phone ? you mean windows 8 RT ?

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#3 10-Sep-2014 13:39:19

hebdemnobad
Member
From: northamerica
Registered: 20-Apr-2011
Posts: 1,477
Website

Re: creating a full screen windows phone app

arkeon wrote:

Hi !

just add a render/fullscreen plugIT


On windows phone ? you mean windows 8 RT ?


Whatever the most recent version is. I should get one when I have the chance.

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#4 10-Sep-2014 14:09:21

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,081
Website

Re: creating a full screen windows phone app

windows phones are working on arm devices.
Scol only support x86 / intel devices.

Only windows 8 pro devices should work, since this is a standard desktop window.

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#5 10-Sep-2014 14:37:17

hebdemnobad
Member
From: northamerica
Registered: 20-Apr-2011
Posts: 1,477
Website

Re: creating a full screen windows phone app

I just took a look on Google and cannot find anything , do such phones even exist or only tablets?

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#6 10-Sep-2014 15:12:55

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,081
Website

Re: creating a full screen windows phone app

I think only tablet exist with windows 8 pro.
the microsoft surface pro 3

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#7 10-Sep-2014 15:16:06

hebdemnobad
Member
From: northamerica
Registered: 20-Apr-2011
Posts: 1,477
Website

Re: creating a full screen windows phone app

arkeon wrote:

I think only tablet exist with windows 8 pro.
the microsoft surface pro 3


Thx

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#8 1-Oct-2014 13:36:39

hebdemnobad
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From: northamerica
Registered: 20-Apr-2011
Posts: 1,477
Website

Re: creating a full screen windows phone app

is Windows 8 pro the same as Windows 8.1 or Windows 8.1 RT?

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#9 1-Oct-2014 13:41:58

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,081
Website

Re: creating a full screen windows phone app

Windows 8 pro and windows 8.1 pro are the same.
Windows 8 / 8.1 RT are without the windows desktop, so it don't work.

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#10 1-Oct-2014 14:16:46

hebdemnobad
Member
From: northamerica
Registered: 20-Apr-2011
Posts: 1,477
Website

Re: creating a full screen windows phone app

arkeon wrote:

Windows 8 pro and windows 8.1 pro are the same.
Windows 8 / 8.1 RT are without the windows desktop, so it don't work.


I see....the cheapest I found on ebay was a little under $200 USD.

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#11 1-Oct-2014 14:40:20

hebdemnobad
Member
From: northamerica
Registered: 20-Apr-2011
Posts: 1,477
Website

Re: creating a full screen windows phone app

s

arkeon wrote:

Windows 8 pro and windows 8.1 pro are the same.
Windows 8 / 8.1 RT are without the windows desktop, so it don't work.


I see....the cheapest I found on ebay was US $201.99:
Brand & Model

Cube IWORK8/U800GT

Product Type

Tablet PC

Screen Size

8inch

Operating System

WIN8.1 Pro

Processor Type/CPU Type

22nm CPU

CPU Manufacturer

INTEL

CPU Model

ATOM Z3735E, Quad-core

CPU Speed/Processor Clock Speed

1.8GHz

GPU

Intel HD Graphics

RAM/ Technology

DDR3L

RAM Memory

1GB

Hard Drive Type

NAND Fast Flash

Hard Drive Capacity

16GB

Extend Card

Supports an external TF card

Keyboard

Touch Screen

Touchpad Technology

10-point capacitive IPS touchscreen

Max Resolution

1280*800

Additional Features/Functions

Bluetooth

v4.0

HDMI

MINIHDMI

GPS

N/A

Camera

Front: 2.0 mega pixels, Rear: 2.0 mega pixels

G-Sensor

Support

Games

3D games

Software

WINRAR

Language

English, Arabic, Czech, Danish, Dutch, French, German, Indonesian, Italian, Japanese, Korean, Norwegian, Portuguese, Russian, Spanish

Battery & Power

Battery Type

5000 mAh

Battery/Run Time

Audio: 20 hours, Video: 10 hours

Power Device Type

AC Adapter (American plug)

Voltage Required

100-240v

Input/ Output Connectors

USB Port

Micro, 5pin

Audio Port

3.5 mm

Video Port

N/A

HDMI Port

MiNI HDMI

Card Slot

TF card slot

DC Input

DC-IN 2.5MM

Communications

Wireless Connection

Wi-Fi

Call Type

N/A

Network Support

N/A

3G

N/A

Wireless Protocol

802.11 b, 802.11 g, 802.11 n

Supported Formats

Video

AVC/WMV/MPEG

Audio

MP2/WMA/AAC/WAV/FLAC/OGG

Picture

JPG/BMP/PNG

Ebook

PDF/TXT/WORD/EXCEL/PPT

Product Details (without package and accessories)

Dimensions

206 x 126x 10 mm

Weight

380 g

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#12 1-Oct-2014 16:19:15

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,081
Website

Re: creating a full screen windows phone app

Yes it should work, but I don't know about the 3D performances.

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#13 1-Oct-2014 17:27:58

hebdemnobad
Member
From: northamerica
Registered: 20-Apr-2011
Posts: 1,477
Website

Re: creating a full screen windows phone app

arkeon wrote:

Yes it should work, but I don't know about the 3D performances.


Yes that's where the 'heavy lifting' (USA expression) comes in.

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#14 24-Oct-2014 17:08:54

hebdemnobad
Member
From: northamerica
Registered: 20-Apr-2011
Posts: 1,477
Website

Re: creating a full screen windows phone app

you can now get a win 8.1 (not 8.1rt) for $149 USD on ebay...I'm tempted

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#15 24-Oct-2014 17:30:32

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,081
Website

Re: creating a full screen windows phone app

be carfull you need a good 3D card smile

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#16 24-Oct-2014 17:51:32

hebdemnobad
Member
From: northamerica
Registered: 20-Apr-2011
Posts: 1,477
Website

Re: creating a full screen windows phone app

arkeon wrote:

be carfull you need a good 3D card smile

I have a crappy 3d card. From my point of view, web based 3d is all about crappy gpus and seeing what you can do with them (I do all my work with a Intel(R) HD Graphics 3000), as opposed to super-charged gaming machines. At least for the applications I have in mind.


And the beauty of ogre is fallback techniques. If someone cannot see something with today's gpu qualities, they will see something as it would appear 15 years ago.

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