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#51 26-Jul-2014 16:55:11

el_motoblock
Member
From: Russia
Registered: 16-Feb-2013
Posts: 271

Re: suggestions, ideas and lots of questions.

clone objects without random(dummies can also put on the same coordinates and multiply). in 3ds max such function.

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#52 26-Jul-2014 19:59:17

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: suggestions, ideas and lots of questions.

ok seems a good feature, can you add this on http://redmine.scolring.org

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#53 27-Jul-2014 00:00:04

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: suggestions, ideas and lots of questions.

About the new york city model :

I didn't had any crash but it's too long to load.
The editor check the materials textures paths (more than 2000 here), check unicity to add it or not to the OS3D scene... all this take too long. I've checked to make it more optimized but it's not efficient for this scene (I load it in 95 seconds now). but the scene still too heavy to get rendered correctly.
I know it's possible to use such scene but the scene have to be optimized a lot first.

If the converter can't find the textures, copy the textures at the same place of the 3D file. (added in the SO3Engine I gives you)
There is a lot of models and a lot of textures. the scene is not optimized for realtime rendering hmm this is why it is so slow to load. The scene could load more fast if you regroups some models in one mesh and reduce the number of materials and textures.
most of games with a city environment split the city in small parts and this parts are loaded dynamically. but this feature is not implemented in OS3D and the 3D models need o lot of individual work.

A tip in the Editor when you have a lot of dummies in the scene, uncheck the helpers in the view or avoid a very poor framerate, this feature calculate the position of each objects and can be very slow with huge scenes.

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#54 27-Jul-2014 01:20:43

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: suggestions, ideas and lots of questions.

The scene have also a very small unit (less than 0.001 meter, so even at first frame it try to render everything in the camera view, it means it try to load the 2000 textures into the graphic card at once...

I try with the scene with correct scale and pivots corrected in max and exported with EOE and I should be able to use the scene.

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#55 27-Jul-2014 05:16:01

vinurd
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From: irkutsk
Registered: 19-Jul-2014
Posts: 540
Website

Re: suggestions, ideas and lots of questions.

I'm very curious whether the engine to work with open spaces very large space.

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#56 27-Jul-2014 05:51:06

vinurd
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From: irkutsk
Registered: 19-Jul-2014
Posts: 540
Website

Re: suggestions, ideas and lots of questions.

and their skybox you have something to add for example, if you make space.

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#57 27-Jul-2014 09:32:37

vinurd
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From: irkutsk
Registered: 19-Jul-2014
Posts: 540
Website

Re: suggestions, ideas and lots of questions.

is it possible to create a game like this. video Evochron Mercenary

Last edited by vinurd (27-Jul-2014 09:36:54)

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#58 27-Jul-2014 10:51:08

vinurd
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From: irkutsk
Registered: 19-Jul-2014
Posts: 540
Website

Re: suggestions, ideas and lots of questions.

with the movement, there is still a problem. If the character is bound to dummy it moves smoothly along the axes. If the model of the character itself is connected to the controller that the forward axis tends object to the ground. But with dummy is a huge problem. The character is physics and collision with objects, dummy leaves his seat and the player rotates around it.

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#59 27-Jul-2014 10:55:24

vinurd
Member
From: irkutsk
Registered: 19-Jul-2014
Posts: 540
Website

Re: suggestions, ideas and lots of questions.

but the object does not react to turns dummy. Forward goes, goes back, but does not turn. If physics stick to the dummy. Clung already, and to a dummy and to the object - all useless

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#60 27-Jul-2014 11:08:36

vinurd
Member
From: irkutsk
Registered: 19-Jul-2014
Posts: 540
Website

Re: suggestions, ideas and lots of questions.

managed to make such. Body size 1.2 elepsoid on dummy. smaller he was stuck in objects. Bad that I cannot see these sizes eye

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#61 27-Jul-2014 11:28:23

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: suggestions, ideas and lots of questions.

For physic every objects become independent when it react to physics. the only way to keep hierarchy is to use physics constrain.

You can use physic contact plugit and physic materials to disable collision between some bodies.

About the video you gives, this kind of game need special scene manager and terrain system that is not implemented in OS3D.

here a screenshot of the new york city exported from max without special optims, just correct scale and objects bounding boxes and textures converted in DDS.

city.png

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#62 27-Jul-2014 12:49:12

vinurd
Member
From: irkutsk
Registered: 19-Jul-2014
Posts: 540
Website

Re: suggestions, ideas and lots of questions.

Moved to a more powerful PC. PC complains that there is not enough memory and what you need to close the program. test it  Robot Andy and Star Wars-in search of hidden threats:)

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#63 27-Jul-2014 13:30:50

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: suggestions, ideas and lots of questions.

it works for me.
can you tell me the value of memorymax in the file my documents/Scol Voyager/usmuser.ini

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#64 27-Jul-2014 13:34:21

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: suggestions, ideas and lots of questions.

ho about seeing the physic bodies, just press I or use the infos icon in the toolbar in play mode

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#65 27-Jul-2014 13:53:03

vinurd
Member
From: irkutsk
Registered: 19-Jul-2014
Posts: 540
Website

Re: suggestions, ideas and lots of questions.

# Scol Configuration: User settings

# DO NOT MODIFY !!!!!!!!!

port 1200
#porthttp 80
memorymax 512

log no
echo 0
#logwin yes
#supervisor debug
#runtime-checks on

#forcedIP 1.2.3.4
#refreshIP no

3dhardware OpenGL OpenGL
SO3Renderer DirectX9
3DFSAA 0
QuadBuffer no
FocalLength 0
EyeSeparation 0 0

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#66 27-Jul-2014 13:55:07

vinurd
Member
From: irkutsk
Registered: 19-Jul-2014
Posts: 540
Website

Re: suggestions, ideas and lots of questions.

everything works fine. Simply the PC periodically throws a window on your device little memory, close the program, to avoid losing data

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#67 27-Jul-2014 13:55:44

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: suggestions, ideas and lots of questions.

strange I have the same values and it works.

The program stop with an out of memory message ?

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#68 27-Jul-2014 13:56:26

vinurd
Member
From: irkutsk
Registered: 19-Jul-2014
Posts: 540
Website

Re: suggestions, ideas and lots of questions.

He acts as if the game to run on the maximum modes of the game like crisis

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#69 27-Jul-2014 13:58:42

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: suggestions, ideas and lots of questions.

I don't understand what you mean ?

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#70 27-Jul-2014 13:59:40

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: suggestions, ideas and lots of questions.

how many Ram do you have on this computer ?

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#71 27-Jul-2014 14:08:12

vinurd
Member
From: irkutsk
Registered: 19-Jul-2014
Posts: 540
Website

Re: suggestions, ideas and lots of questions.

Ram 6Gb

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#72 27-Jul-2014 14:12:52

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: suggestions, ideas and lots of questions.

can you check the memory used in the windows tack manager ? maybe you have something else eating your memory..
On my computer your sample only take 185Mo

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#73 27-Jul-2014 15:43:12

vinurd
Member
From: irkutsk
Registered: 19-Jul-2014
Posts: 540
Website

Re: suggestions, ideas and lots of questions.

the trigger contact physics failed. wanted to make a character on the ground - jump, when pressed button the push, the robot jumped without clicking - without ceasing.

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#74 27-Jul-2014 15:44:43

vinurd
Member
From: irkutsk
Registered: 19-Jul-2014
Posts: 540
Website

Re: suggestions, ideas and lots of questions.

try to do a normal jump is not so easy

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#75 27-Jul-2014 15:45:51

vinurd
Member
From: irkutsk
Registered: 19-Jul-2014
Posts: 540
Website

Re: suggestions, ideas and lots of questions.

now the PC requires nothing. I have several Windows were opened and walked download models

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