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Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

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#26 23-Jul-2014 17:25:05

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: suggestions, ideas and lots of questions.

Yes it could be a math plugit to create position vector or color

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#27 23-Jul-2014 17:25:40

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: suggestions, ideas and lots of questions.

don't forget that you can add features requests on redmine.scolring.org

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#28 23-Jul-2014 17:34:37

vinurd
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From: irkutsk
Registered: 19-Jul-2014
Posts: 540
Website

Re: suggestions, ideas and lots of questions.

Just try to do a test run on the engine. to make a simple platform game, arkanoid, shooter, quest. Platformer, you can say almost turned

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#29 23-Jul-2014 17:38:30

vinurd
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From: irkutsk
Registered: 19-Jul-2014
Posts: 540
Website

Re: suggestions, ideas and lots of questions.

forgot to say, when I installed the language pack Scol / engine refused to open up and gave a big white box with a bunch of bugs that had to reinstall.

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#30 23-Jul-2014 20:48:49

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: suggestions, ideas and lots of questions.

what language pack ?

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#31 24-Jul-2014 01:51:07

vinurd
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From: irkutsk
Registered: 19-Jul-2014
Posts: 540
Website

Re: suggestions, ideas and lots of questions.

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#32 24-Jul-2014 11:31:21

vinurd
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From: irkutsk
Registered: 19-Jul-2014
Posts: 540
Website

Re: suggestions, ideas and lots of questions.

there is an awkward moment - added model of the city, where 300 models of houses and land. to add physics had to poke each model.

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#33 24-Jul-2014 17:37:35

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: suggestions, ideas and lots of questions.

this is just a tar ball of a previous version you don't need it.

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#34 24-Jul-2014 17:41:47

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: suggestions, ideas and lots of questions.

hmm yes I should think about some automation process for editing a scene.
like a function to process an entire scene with some parameter.
but I'm not sure it will be efficient, since every project is different and you don't necessary want that all the objects collide, because of project load optimization or simply because the objects must not necessary be in the same physic shape or weight.

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#35 25-Jul-2014 02:48:59

vinurd
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From: irkutsk
Registered: 19-Jul-2014
Posts: 540
Website

Re: suggestions, ideas and lots of questions.

the shadow is automatically installed on all models. dummy objects in it, you can select that all the objects in it are of physics in the form..

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#36 25-Jul-2014 03:08:27

vinurd
Member
From: irkutsk
Registered: 19-Jul-2014
Posts: 540
Website

Re: suggestions, ideas and lots of questions.

then  tried to make FPS character. Did cubic move along the axes of the buttons W A
S d put on the cube camera, and adjust the settings: moving the mouse adds a vector, then rotate the camera. But the camera moves like crazy how to turn calmer on the desired angles?.
This is caused by necessity. Because the standard FPS controller not to place weapons. if you do shooter
picture

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#37 25-Jul-2014 03:16:03

vinurd
Member
From: irkutsk
Registered: 19-Jul-2014
Posts: 540
Website

Re: suggestions, ideas and lots of questions.

optimization wanted to ask. If many objects, weather, water and sky begins very hang. It is from the power of iron or poorly optimized engine?

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#38 25-Jul-2014 18:01:42

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: suggestions, ideas and lots of questions.

Hi actually I found an old mistake in the shadow management of the 3D engine, Now shadows run a lot faster ^^ I'll make a Scol voyager update to provide this correction in the next week.

Otherwise you can define a group of similary objects to static (in the object properties) this optimize the rendering time, but theses objects cant be used in plugITs because they don't take any further modifications.


To make a "gun" style, you can link an object to the Camera shell using an FPS controler and a Object link plugIT

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#39 25-Jul-2014 18:05:35

vinurd
Member
From: irkutsk
Registered: 19-Jul-2014
Posts: 540
Website

Re: suggestions, ideas and lots of questions.

Yes I then realized that the shadows are kicking and still hang. Thanks, I wait for the update

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#40 25-Jul-2014 18:11:11

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: suggestions, ideas and lots of questions.

by now you can replace this file : https://svn.scolring.org/trunk/scol_sdk … engine.dll
for the shadows hint correction

place it in program files x86/Scol voyager/Plugins

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#41 26-Jul-2014 06:47:54

vinurd
Member
From: irkutsk
Registered: 19-Jul-2014
Posts: 540
Website

Re: suggestions, ideas and lots of questions.

and you can make it so that if the program suddenly collapse, has kept a log of the error and I like you could send. hangs sometimes, the most interesting places

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#42 26-Jul-2014 10:37:20

vinurd
Member
From: irkutsk
Registered: 19-Jul-2014
Posts: 540
Website

Re: suggestions, ideas and lots of questions.

about 840 000 polygons/ try to add the model of the city of new York. the program seems to hang, and written error..

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#43 26-Jul-2014 12:06:57

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: suggestions, ideas and lots of questions.

strange, can you send me the file for debug ?

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#44 26-Jul-2014 14:05:29

vinurd
Member
From: irkutsk
Registered: 19-Jul-2014
Posts: 540
Website

Re: suggestions, ideas and lots of questions.

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#45 26-Jul-2014 14:07:24

vinurd
Member
From: irkutsk
Registered: 19-Jul-2014
Posts: 540
Website

Re: suggestions, ideas and lots of questions.

there is an option that PC does not cope with a large number of polygons. Because I read on Ogre make very large worlds.

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#46 26-Jul-2014 14:10:18

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: suggestions, ideas and lots of questions.

this mut not be because of polygons
maybe a bad managed error in the format or in Assimp library, I will check that.

a single object with millions of polygons will be managed fast, but too muchs entities and materials will be slower.

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#47 26-Jul-2014 15:08:32

vinurd
Member
From: irkutsk
Registered: 19-Jul-2014
Posts: 540
Website

Re: suggestions, ideas and lots of questions.

with shadows, while they are installed, but are not shown until until installation method. And there's a glitch with the shadows. jerking, and the emergence of a blackout.if the camera as far as possible be raised-there is a big shadow Cuba shadow exemple and don't show a hand cursor to click on the web. In a typical PC all displayed when the test.

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#48 26-Jul-2014 16:00:55

el_motoblock
Member
From: Russia
Registered: 16-Feb-2013
Posts: 271

Re: suggestions, ideas and lots of questions.

"array" plugIt or function in editor for models placement(xyz,rotation)

Last edited by el_motoblock (26-Jul-2014 16:02:29)

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#49 26-Jul-2014 16:08:00

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: suggestions, ideas and lots of questions.

The glich on cube is because you must have double faces on the model I think.

The shadows algorithms depend of the camera near / far clip distance and the shadow distance parameter.
I already check the black square issue on distance and didn't find the reason... this must be because of the shadow camera algorithm. the one you use is CSM shadows, you can try with PSSM or try to adjust the distances parameter.


An array plugIT or editor function to clone an object or something ? or just create dummies for positions ? or something similar to random position but with steps and without random ?

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#50 26-Jul-2014 16:41:59

el_motoblock
Member
From: Russia
Registered: 16-Feb-2013
Posts: 271

Re: suggestions, ideas and lots of questions.

Export to Player setting/ As a web page (to local html)

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