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How many radians per second does the default walkthrough camera shell rotate? I want to interpolation rotations into my chat project, so when an avatar rotates but does not move, it rotates smoothly, as opposed to jumping (since I don't interpolate difference between rotation values, my code just updates rotation instantly, unless the avatar is also moving at the same time)
thx,
-h
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the rotation speed is not constant, since the user can rotate with the mouse.
you can try to add an interpolation using SO3MathsQuatInterpolate based on the same time as translation
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the rotation speed is not constant, since the user can rotate with the mouse.
you can try to add an interpolation using SO3MathsQuatInterpolate based on the same time as translation
ok, I think what I will do is intepolate rotation and position independently of one another.
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