Scolring - Forum

Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

Vous pouvez changer la langue de l'interface une fois inscrit - You can change the language once registered

You are not logged in.

#1 1-Jun-2013 23:18:44

Alexandre_Brazil
Member
Registered: 8-Dec-2011
Posts: 227

PulgIT to support the use of Oculus

Hello Guys,

What degree of difficulty to create a PulgIT to support the use of Oculus (https://developer.oculusvr.com/) along with OpenSpace3D? You can include in a future release?

Offline

#2 2-Jun-2013 12:42:54

iri
Admin. / Scol language & Scol apps developer
From: France
Registered: 22-Feb-2009
Posts: 2,024
Website

Re: PulgIT to support the use of Oculus

Hi,

The given link is restricted to the registered develpers only.
Before the get a plugIT, Scol must support this technology. If you have their SDK already, how t ?
So, a Scol library must be written to support it. It isn't very difficult if you know C or C++.

Offline

#3 2-Jun-2013 15:48:57

Alexandre_Brazil
Member
Registered: 8-Dec-2011
Posts: 227

Re: PulgIT to support the use of Oculus

Hello Iri,

I'm waiting for the official release and receipt of the glasses here in Brazil. Once you have developed something new will make contact

Offline

#4 2-Jun-2013 19:24:24

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,091
Website

Re: PulgIT to support the use of Oculus

Hello,

we just need to have a device smile
I saw some post on ogre3d forum to support the shader to create a deformed view for the occulus.

Offline

#5 2-Jun-2013 19:52:03

iri
Admin. / Scol language & Scol apps developer
From: France
Registered: 22-Feb-2009
Posts: 2,024
Website

Re: PulgIT to support the use of Oculus

arkeon wrote:

we just need to have a device smile

The SDK is subject to payment. No ?
And it is not under a free license.

Offline

#6 2-Jun-2013 20:14:03

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,091
Website

Re: PulgIT to support the use of Oculus

Offline

#7 2-Jun-2013 20:38:37

iri
Admin. / Scol language & Scol apps developer
From: France
Registered: 22-Feb-2009
Posts: 2,024
Website

Re: PulgIT to support the use of Oculus

oops, sorry. i saw that : https://www.oculusvr.com/pre-order/

Offline

#8 3-Jun-2013 11:04:25

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,091
Website

Re: PulgIT to support the use of Oculus

I added a new stereo mode for oculus rift based on the shader found on ogre3d forum.
some configuration still missing, but this is a start point.

http://redmine.scolring.org/projects/op … sions/5529

Offline

#9 4-Jul-2013 10:12:28

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,091
Website

Re: PulgIT to support the use of Oculus

We have purchased the occulus Dev Kit ^^
It should be available in OS3D near september (if we get the device quickly)

Offline

#10 14-Jul-2013 21:12:24

Alexandre_Brazil
Member
Registered: 8-Dec-2011
Posts: 227

Re: PulgIT to support the use of Oculus

Very good, hope it arrives fast.

Offline

#11 30-Aug-2013 22:47:33

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,091
Website

Re: PulgIT to support the use of Oculus

Oculus rift received !

work in progress ùù

Offline

#12 13-Sep-2013 21:09:50

Alexandre_Brazil
Member
Registered: 8-Dec-2011
Posts: 227

Re: PulgIT to support the use of Oculus

Hello Arkeon,

I'm guessing whether the glasses will work with OpenSpace3D. If possible, would also like to know your opinion about the image quality of the glasses.

Offline

#13 13-Sep-2013 21:14:46

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,091
Website

Re: PulgIT to support the use of Oculus

Hello,

Yes it works in OS3D smile
I still have some work to get everything working with the stereos modes (like the sky / water which make me crazy)

The screen resolution for the developer kit is 1280 x 800.
Sure the optics make the pixels visible, but compared of the Vuzix at 1200$ this is far better !

The final Oculus version coming in 2014 should have a full HD screen.

Offline

Board footer

Powered by FluxBB