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So I'm trying to make a shmup. here's what I've made so far
http://stg236.ifolder.ru/download/?2446 … BH5w%3D%3D
I use 1ms timer to constantly get player position but log window says the following
> Link WARNING : Possible loop or too fast repetitive event detected. - Nb : 1000 - Link : Scene.1ms timer.Top -> Scene.ship pos.Get position with param : NIL
> Link WARNING : Possible loop or too fast repetitive event detected. - Nb : 1000 - Link : Scene.ship pos.Position -> Scene.bullet tunnel.Input with param : -23.332626 -9.134613 0.000000
and from time to time the projectile spawns in the center of the screen..
Is there a better way to make something like this?
Last edited by RadioMars (30-Jun-2011 12:53:12)
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Hi, I moved the topic to the OpenSpace3D forum
The showcase forum is only for presenting completed projects with screenshots or videos.
so for your problem you don't need the 1ms second timer, just set the position when you add the instance.
loop detection disable links when it is called too fast too much times, this prevent mistakes or possibly performances problems due to a bad project structure.
here the example : link
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sorry, my mistake.
however I have tried to make it this way. the reason I put an 1ms timer is I want to make projectiles be shot directly from square, without delay..
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thanks Arkeon it's been a while but that's what i did. what plugits would i use to shoot a scenennode. i guess the next stage would be attaching a weapon to the fps camera shell and shooting a projectile that trails a particle system from the weapon to the object that i use the objectclick plugit with.
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