Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology
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what is the differencies between these physic?
please tell me a short description for these..
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Hi,
- Collision Tree, could also be called exact collision, is used to make an exact shape on the mesh, but can only be used as a static collision (no mass or forces applied)
- Ellipsoid, apply a sphere shape around the mesh corresponding to it's box size
- Bos, same as ellipsoid but with a box shape
- Shape, apply a simplified convex shape around the mesh
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ok, now I want to ask about the gravity direction, I have been make sure that the gravity is apropriate with the Y axis, I have been set the physic setting on the scene, I managed Y axis as the source of gravity. But there's a problem..
If you want to help me, I have been sent an email to you that contain my .xos..
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