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Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

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#1 2-Jan-2013 19:26:56

dhika11march
Member
From: Indonesia
Registered: 30-Mar-2012
Posts: 227

the differences from each physic

what is the differencies between these physic?
please tell me a short description for these..
34z0vpg.jpg

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#2 3-Jan-2013 00:30:40

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: the differences from each physic

Hi,

- Collision Tree, could also be called exact collision, is used to make an exact shape on the mesh, but can only be used as a static collision (no mass or forces applied)
- Ellipsoid, apply a sphere shape around the mesh corresponding to it's box size
- Bos, same as ellipsoid but with a box shape
- Shape, apply a simplified convex shape around the mesh

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#3 3-Jan-2013 16:06:07

dhika11march
Member
From: Indonesia
Registered: 30-Mar-2012
Posts: 227

Re: the differences from each physic

ok, now I want to ask about the gravity direction, I have been make sure that the gravity is apropriate with the Y axis, I have been set the physic setting on the scene, I managed Y axis as the source of gravity. But there's a problem..
If you want to help me, I have been sent an email to you that contain my .xos..

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#4 3-Jan-2013 18:01:41

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: the differences from each physic

there is no plugIT on your project is this normal ?

you set a box shape on the ball, you should set the ellipsoid physic shape instead.

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