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There are 5 parts in my project, each part for 1 colour when i touch each marker but other parts also get the same colour at the time so how i can i solve it?
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wow I really don't know how I could understand your question ^^
you need a different material per object.
when you change the color of a material, it will affect all objects using this material
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i mean... i already set the material colour for each object... but why when i touch the marker.. for example.. if i touch marker a... object will change to red colour in front.. when touch marker b.. the object will change yellow colour in the back part... but when i try to touch marker a... the front part and the back part also will appear red colour.. why?? ><
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https://fbcdn-sphotos-d-a.akamaihd.net/ … 6293_n.jpg
1st it suppose to be like this... when touch marker.. one part will be have the colour.. but...
https://fbcdn-sphotos-f-a.akamaihd.net/ … 8935_n.jpg
why when i touch the marker.. even though i had set the material colour for the upper part and the part below... when i touch the upper's marker... the below part will also have colour?
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https://www.dropbox.com/s/6pynrzmklk7i4t6/spine.rar
The color and the sound got problem when i touch the marker. I cannot fix it. Can you help me have a check? Thank you.
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https://www.dropbox.com/s/kecfbw089b7eu8k/spine%20b.rar
this is the file~ i am truly sorry for the inconvenience to you~
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Hi for the sound you set sound pitch to 100 on every sound plugITs, this make the sound play 100X faster ^^ reset this to 1.
the other problem is that you don't understand the plugITs logic.
if you don't want conflicts between plugITs use only an instance plugIT of a type per object.
you have 10 different objects in the scene, you should have only a maxium of 10 hide plugIT.
do not duplicate hide plugITs with the same object each one will keep a state, but in your case an another instance change the state but not for the others. so it result to a conflict.
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All sound will mix together even i no touch any marker so, what can i do now?
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if i scan with marker, the sound will appear.. but when i din show the marker.. all sound will be mix and appear together.. how can i stop it?
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yup~ i had unchecked it~ i also had put the lost --> play sound and found --> stop sound for the sound instance~ but when sometimes it detect marker~ all sound will mix and appear~ sometimes it is okay~ then when i din show the marker already, the sound will still appear~
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https://fbcdn-sphotos-c-a.akamaihd.net/ … 7755_n.jpg
i did like this~ is that i make any mistakes?
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Sorry for disturb again, my items in open space 3d is like this:
https://fbcdn-sphotos-d-a.akamaihd.net/ … 0149_n.jpg
but, when i show the marker, it become like this:
https://fbcdn-sphotos-f-a.akamaihd.net/ … 3416_n.jpg
i already try adjust, the position still cannot get changed, why?
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hmm your screen shots don't help to understand, please explain more ^^
if you talk about the object orientation, to reorient your object pivot :
- add a dummy in the scene
- move the object on the dummy in the tree to make it as a son of the dummy
- reorient the object
- and link the dummy in the marker plugIT
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when i show the marker, and i touch the marker, the sound will appear(function smoothly), but once i remove the marker from the camera, all the sounds will mix together and cannot stop till i stop the camera, can i know what happen? and how can i solve it?
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but why when i rempve the markers from the camera.. the sound all will appear and mix together?
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strange it didn't make this to me
did you try with the current beta version of os3D ?
install scol voyager first
https://arkeon.dyndns.org/svn-scol/trun … plugin.exe
several things has changed in the ergonomy and a lot of optims specially on scene loader which can be more than 90% faster ^^
then OS3D :
https://arkeon.dyndns.org/svn-scol/trun … _setup.exe
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