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hi.. i'm having a problem when using easy ogre exporter for 3dsmax.. i made a simple 3d model using 3dsmax 2009.. the color of the object is blue.. i want to use this object in openspace 3d, so i have to convert it to ogre format.. the export process done successfully.. but when i add the object to openspace 3d scene, the color of the object change.. do you have any idea to solve this? thanks for replying me!
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hi arkeon, i got the same problem...
3dsmax 2009 64-bit and easy ogre exporter version 1.0
here is my screenshot, i put a material on teapot
it export successfully, but when i import the teapot to os3d it turns to gray, can u help me please?
best regrads,
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i try with the default material, but no changes, it still grey on os3d...
maybe the problem is in my 3dsmax, i'll try other version tommorow, but thanks for the reply arkeon
Last edited by NovanNingnong (17-Sep-2012 16:58:31)
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i use the standart material, now with 3dsmax 2009 32bit version, everything still the same, turn to gray when imported to os3d.
i've send u the max file include my exported *.scene file..
thx before arkeon
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In your max file you use the "architectural" material not the "standard" one, is you use max design this is possible that this material type is set by default in max.
however the diffuse color is set on the ambient color for this material, i'll correct that case in the exporter.
but if you want to get full textures / normal maps you will have to use the "standard" material not the "Architectural"
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