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owh that things is solved sir, and may i as about the teori to use plugin if, i really confused how it works..... itt's not like an if in another language programing.
may u give a simple example how to use plugin if?
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so if i use 2 marker, and when one of the marker i closed (hide, or lost) then the value plugin is increase decreased, and if it was founf again then the var plugin is increase, and when the value of var plugi is equals with the condition of if plugin then the object is animating???
is my teory is right?
sorry i was too much asking a noob question
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oh yea... i tried to make a light for my traffic light... but i still doesn't get how does the light spotting an area
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Hi !
not sure of what you are looking for bu maybe this will help you understand lighting (difference between vertex and pixel lighting): http://www.opengl.org/discussion_boards … 757&page=2
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http://www.mediafire.com/?sbcabephzf95io3#1
hey... mr arkeon... how if i want my car didn't surpass the black path.. how could i make it??? may you help???
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but i like it.... he's helping me very much...teach me from the basic of using AR with openspace
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here........ this is my project..... please can you activate the traffic light....... and i wan't the car is not surpassed the black path???
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http://www.mediafire.com/?x5iskjki1jqwobj
here is my project....... i want my car is not surpassed the black path... sorry i forget to attach the file before.....
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i mean give me an example for the left side path... i confused
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still have no idea how that physical ray works....... i still confused.... is taht physical rays can be scaled.. so the area of effect is much bigger?? this is last thing on my project..
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how if used the physic contact... in mi mind i think if the car contact that thing the game will ended....? could it works??
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so i need another physic material, i need to manipulated my object again? like i need to add some black path that very2 thin along side the wall??
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the physic material is simply applied in the object physic properties.
right click on the object in the tree > Set physic > put a name and click the "+" button to add it to the list and select it
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what about the body type... it must be a collision tree or what?
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