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i have posted a scene to: http://ifam.net/openspace/cyclpean_room/web/index.html
i would like the big room to be a static object that an avatar can collide with. when i enable physic on the scene tree, the room begins to fall down due to gravity. how can i make an organicly shaped object fixed and collidable?
Last edited by hebdemnobad (8-Oct-2011 03:43:32)
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there still spaces in the name
openspaceprojects/normal great race cyclopean room/cyclpean_room.xos
the scene do not load good
I added an issue on the redmine about that
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to answering your question
set the physic room shape as collisiontree for static and exact collisions
I did that and then, using either walkthrough or fps navigation modes, the avatar just got stuck, unable to move in any way. when i have time i'll repost the scene (with a no space file name) along with some screen shots of the physic dialogs for both the scene and the room object itself.
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arkeon wrote:to answering your question
set the physic room shape as collisiontree for static and exact collisions
I did that and then, using either walkthrough or fps navigation modes, the avatar just got stuck, unable to move in any way. when i have time i'll repost the scene (with a no space file name) along with some screen shots of the physic dialogs for both the scene and the room object itself.
i somehow forgot how i got the room to work as a static, complex collision object aside from setting the room shape to collisiontree, but it works.:)
http://ifam.net/openspace/cyclopean_roo … index.html
now to stick one of my ogre montsers in it....use a normal map shader that also uses lightmaps, the glow compositor, and see if my older piv can handle it aside from the i3 i'm using to do openspace work on.
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