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A new version of OpenSpace 3D have been released !
here the main modification list :
– Add Cinematics editor for animations sequences
– Add Motion detection plugIT
– Add Capture plugIT
– Add Picture plugIT
– Update Speech / Reco plugITs
– Update Youtube plugIT
– Add a menu to change a mesh material from the tree
– Better support of particle scripts
– Manage group clone
– Update DirectX version
– Demos and examples are now installed in “My Documents” Scol partition
– Optimizations on links draw
– Object Click plugIT now use bitmaps instead of heavy flash control for tooltips
– Update online documentation
– Corrections for Low graphics cards like Intel GMA
– lots of optimizations and debugs
Enjoy !
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Well done! Now for the next version have a plugit to react to my heartrate (just kidding, but maybe not....if you could hook up excercise machines to openspace scenes, perhaps people would like that.)
and it's great you have paid attention to those low end gpu's. with online 3d, you have to ensure you can deliver to the crudest hardware.
-h
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Thank's !
an heart rate plugIT already exist (not kidding ) in the svn-trunk using the Nonin pulse oxymeter : http://www.nonin.com/PulseOximetry/Wris … Model-3150
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Thank's !
an heart rate plugIT already exist (not kidding ) in the svn-trunk using the Nonin pulse oxymeter : http://www.nonin.com/PulseOximetry/Wris … Model-3150
so i guess i could hook an elliptical up to an openspace scene and fly from usa to france and back if i go fast enough.
.....is there any timeline for shared objects and remote avatars, if i may humbly ask?:cool:
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what do you mean by "shared objects" ?
for avatars i started a plugIT but still not a priority ...
by shared objects i mean objects subject to physical interactions, like a ball or something else that one avatar would kick around and the other avatars would see moving.
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it's already possible to move an object between network clients but to made real physic on all the clients at the same time you need to manage physics on server
or just force an object position before to send the same physic force on all clients
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it's already possible to move an object between network clients but to made real physic on all the clients at the same time you need to manage physics on server
or just force an object position before to send the same physic force on all clients
oops i see this demonstrated in the network.xos file, but i'll discuss that in another thread.
Last edited by hebdemnobad (6-Oct-2011 01:39:38)
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