Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology
Vous pouvez changer la langue de l'interface une fois inscrit - You can change the language once registered
You are not logged in.
Pages: 1
Hello,
1.95 is finally out!
It's mostly focused on AI and ergonomics.
Try to make your 3D AI agent combined with Speech reco / TTS, gives the ai model tools to adapt the 3D model animations, change the scene environment, move an object...
You can make easy local AI model tests using a local server like ollama https://ollama.com/download/windows and start using AI models for free into Openspace3D.
1.95.0 - 12/18/2025
PlugITs:
- Speech recognition : allow to download lang models
- Chat GPT : add memory, default knowledge text file, default tools like web search, web fetch, get time / date, memory on need. Refactor the whole plugIT code.
- Custom interface : add chat component, add font settings for text input.
- Update chat gui also to use the new chat component
Editor:
- V3DUI : add chat component, correction on margins, correct priority order
- Tools : add curl functions to read data and header correctly, add functions to cleanup html
- Keep android export password during session
- Add a menu on imported groups to allow to reload / refresh from original xos file
- Add an option or used with "Alt" key to stick an object bounding box to the nearest when moving in a direction.
- Add scene rendering parameter to set a default IBL dds image to illuminated PBS materials
- New school class library elements, rooms and objects in the models library.
Core / Scol:
- VM : add _ExtractzipArchive _ListzipArchiveSubDirs _ListzipArchiveFiles functions
- SO3Engine : add function to set default IBL texture used by PBS materials, correct physics hinge joint, refactor shadows and make them a bit better.
- Android : add 2D API function to get softkeyboard height and visibility , support Android API 28 and 16k paging
- Curl api, make sure we can cancel a request properly.
- Update openXR SDK, correct aim position on hand / controller switch.
Offline
1.95 is live! Great work! ![]()
Offline
Nice work! Great to see Openspace is still alive.
Offline
Hello Arkeon. I think there is a problem in creating multiple viewports in the scene. This feature worked fine in version 1.94, but in version 1.95 only one of the viewports is active.
Offline
In fact, it might be even faster if I describe the scene example. There are only 2 cameras on the scene and 2 viewports to which these cameras are assigned. Viewports are located on the right and left. In Play mode, only one viewport is active. The other one gives a black image.
Offline
I'm encountering an editor error that I think is related to this. When I select to move the camera or change its settings in the editor, the scene darkens. As always, there is the image captured by the camera at the bottom right. But the scene goes completely dark.
Offline
I can't reproduce the issue.
Are you using install version of OS3D or portable version ?
Rendering is set to OpenGL or DirectX ?
Does your graphics drivers up to date ?
What is your graphic card ?
Can you make a pkos export So I could check the issue is not in your models ?
Offline
I am using the portable version 1.95. I also changed usm.ini from opengl to directx. I will report it to you as pcos. Do you mind if I share it here as a drive link? The file has no personal meaning for me. In fact, for the sake of simplicity, I will create the scene I described above and send it to you. (8gb GF RTX 4060)
Offline
There is no obligation but I wanted to export the game as directx. Is your Opengl recommendation only at the editor stage or is it a general recommendation for a split screen implementation? Should I also present the export as OpenGL to the user?
Offline
OpenGL is more widly supported. I just tried to debug this issue again and get no info or code exception, maybe it's an Ogre3D limitation using directX 11 and multi viewports. So I should recommend to export in OpenGL since all graphic cards now have a very strong support for IT.
Offline
The pieces fell into place
I did not make such a change in the usm.ini file in 1.94. It was working with opengl. Thank you Arkeon. I will make the necessary corrections. I won't interfere with things I don't understand again
Actually, you suggested this directx upgrade to me before on another topic, my graphics card was old at that time.
Offline
thank you very much for your help
Offline
Pages: 1