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#1 30-Sep-2024 17:43:08

hebdemnobad
Member
From: northamerica
Registered: 20-Apr-2011
Posts: 1,541
Website

problem: table of objects within struct is not being created [solved]

I point out the problem at the comments. Basically, I try to fill a list of table of custom objects (struct type QRSCoordinate) within another object (struct type Hexagon). The property name of the table of customs objects is lqrspoints.  In the code below, when I try to fill up this table, the values are not saved in it. The code will show more of what I am trying to say.

here are the comments in the code pasted below which point out where the problem is:

//load created vertex into  hex.lqrspoints table for the hex object that called this function
//something is not working here:
,

//test to see if hex.lqrspoints has been filled, as per console, it remains empty, and

//the console doesn't display any value for firstpoint.posq

here is the full code

typeof hexvqrsvectors= tab[I I I];;


struct XYVertex=[
	posx:	I,
	posy: I
	]mkXYVertex;;//this makes a vertex object with xy coordinates
	
struct QRSCoordinate=[
	posq:	I,
	posr: I,
	poss: I
	]mkQRSCoordinate;;//this makes a vertex object with qrs coordinates. It is easier to create a grid
//of hexagons this way and you can use xyz vector functions with your hexagons
	
	struct Hexagon=[
	VQRScenter:	QRSCoordinate,
	Isize:	I,
	lxypoints:	tab XYVertex,
	lqrspoints: tab QRSCoordinate,
	funcwithinbounds: fun [[Hexagon XYVertex]] I,
	funmakeqrsvertices: fun [Hexagon] [tab QRSCoordinate],
	funconvert_xy_to_qrs: fun [Hexagon][I I I],	
	funconvert_qrs_to_xy:	fun [Hexagon][I I]


	
	]mkHexagon;;
	

		

   //this object will hold a bunch of hexagons in a grid in qrs coordinate system
   //this will be very important to build a hexagon grid with hexagon .mesh object in os3d i think
	struct Hexagongrid=[
		hexagongrid: [Hexagon r1]
			] mkHexagongrid;;
	
	
	fun createqrshexvectors(hex)=
	set hexvqrsvectors = mktab 6 nil;
 	set hexvqrsvectors.0= [1 (-1) 0]; //EAST VECTOR
 	set hexvqrsvectors.1=[1 0 (-1)];//northeast vector
 	set hexvqrsvectors.2=[0 1 (-1)];//northwestvector 
 	set hexvqrsvectors.3=[(-1) 1 0];//west	vector
 	set hexvqrsvectors.4=[(-1) 0 1];//southwestvector
 	set hexvqrsvectors.5=[0 (-1) 1];//southeast vector
  hexvqrsvectors;;	
 	 

	fun definedfunconvert_xy_to_qrs(hexagon) =
		[0 0 0 0];;
		
   fun create_vertex_qrscoordinates(hex)=
			//create vertices in sequence, east, northeast, northweest, west, southwest, and southeast
			let mktab 6 nil-> hexvertextlist in
			let hexvqrsvectors -> globalvectorlist in
			let hex.VQRScenter -> hexcenter in
			let hexcenter.posq-> q in
			let hexcenter.posr -> r in
			let hexcenter.poss -> s in
			let hex.Isize -> size in
			let 0 -> counter in
			(
				while (counter< sizetab hexvertextlist) do
					(
						let globalvectorlist.counter-> this_vector in
						let hexvertextlist -> this_hex_vertex in
						let this_vector -> [this_vector_q this_vector_r this_vector_s] in
							(
								_fooS strcatn "we are at vector number: "::(itoa counter):: " vector q is :"::(itoa this_vector_q):: " vector r is: "::(itoa this_vector_r):: " and vector s is : "::(itoa this_vector_s)::"\n"::nil;
							//make a vertex
							let mkQRSCoordinate [50 0 0]-> thisvertex in //initialize a qrs coordinate object to fill up with correct values in the function below (I haven't added the vectors to the center yet)
							
							(
								//todo: calculations to add vector.counter to center and place result in hex.lqrspoints list of QRSCoordinate objects, each of which contains a tuple of [I I I]. hex.lqrspoints.0 will be the east point, hex.lqrspoints.1 will be the  northeast point, hex.lqrspoints.2 will be the northwest point, hex.lqrspoints.3 will be the west point, hex.lqrspoints.4 will be the southwest point, and hex.lqrspoints.5 will be the southeast point. after we create the points, we will convert them to xy coordinates and put those xy coordinates in the hex object as well later on
								//
							_fooS strcatn "vertex number: ":: (itoa counter)::" has been created"::"\n"::nil;
							//load created vertex into  hex.lqrspoints table for the hex object that called this function
							//something is not working here:
							set hex.lqrspoints.counter = thisvertex ;
							_fooS strcatn  "this_created_vertex q is: " ::(itoa thisvertex.posq)::" this_created_vertex r is: " ::(itoa thisvertex.posr)::"\n:"::"and this_created_vertex s is: " ::(itoa thisvertex.poss)::nil;
						
							0;
							);
							set counter = counter+1;
							0;
						
							);
						0;
					);
				
			0;
	
			);
			//test to see if hex.lqrspoints has been filled, as per console, it remains empty. here i pick item 2 in the table which contains a total of 6 items
  	let hex.lqrspoints.2 -> firstpoint in
  	_fooS strcatn "the q coordinate of the qrs object at position zero of lqrspoints list is":: (itoa firstpoint.posq)::"\n"::nil;
//the console doesn't display any value for firstpoint.posq
	0;;
			
		
	fun inithex()=
		//let mkTab 1 nil-> xytab in
		let mkXYVertex  [1 1]  -> xyvert in
		_fooS itoa xyvert.posx;
		let mkXYVertex  [1 1]  -> xyvert in
		let mktab 5 xyvert  -> xytab in
		//hexagon size is 10 in statement below with center at qrs 0 0 0
		let mkQRSCoordinate [0 0 0] -> center in //create QRSCoordinate
	//for center
		let mkHexagon [center 10 xytab nil nil  nil nil nil]-> hex in
		let mkXYVertex  [10 20]  -> xyvert in
		let mktab  1 xyvert  -> xytab in
		let xytab.0-> xvert in

		(
			createqrshexvectors hex;
			create_vertex_qrscoordinates hex;
			0;
		);
		0;;
	
fun main()=
	_showconsole;
	_fooS "showing console";
	inithex;
	0;;

thanks for your input!
-Dan

Last edited by hebdemnobad (30-Sep-2024 18:27:37)

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#2 30-Sep-2024 17:54:30

hebdemnobad
Member
From: northamerica
Registered: 20-Apr-2011
Posts: 1,541
Website

Re: problem: table of objects within struct is not being created [solved]

nevermind i found mistake

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