Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology
Vous pouvez changer la langue de l'interface une fois inscrit - You can change the language once registered
You are not logged in.
Hello
It's normal you have to combine several animations in a single rig mesh.
Several ways to achieve this with Blender but the NLA Editor seems the most reliable.
Youtube videos will help you better, for example the link below.
Combine Mixamo animations with NLA Editor Blender => https://youtu.be/3NrsSdEUSWI
Once the animations are combined into one, repeat the procedure.
Otherwise there is the example of ANDY OS3D animations that you can test. You will find it in the demos or examples folder I believe.
Offline
Hello
It's normal you have to combine several animations in a single rig mesh.
Several ways to achieve this with Blender but the NLA Editor seems the most reliable.
Youtube videos will help you better, for example the link below.
Combine Mixamo animations with NLA Editor Blender => https://youtu.be/3NrsSdEUSWI
Once the animations are combined into one, repeat the procedure.
Otherwise there is the example of ANDY OS3D animations that you can test. You will find it in the demos or examples folder I believe.
Hello and thanks again for your availability. Sorry if I answer only now but I was working. Yes I had already seen this video to combine animations on Blender. As soon as I have time, I'll try it right away. Thank you
Offline
Hello
It's normal you have to combine several animations in a single rig mesh.
Several ways to achieve this with Blender but the NLA Editor seems the most reliable.
Youtube videos will help you better, for example the link below.
Combine Mixamo animations with NLA Editor Blender => https://youtu.be/3NrsSdEUSWI
Once the animations are combined into one, repeat the procedure.
Otherwise there is the example of ANDY OS3D animations that you can test. You will find it in the demos or examples folder I believe.
I just got home, I tried it right away and in 10 minutes I made 3 animations and everything works perfectly in os3d!! Magnificent!!
Offline
Hello,
thanks to Lorcan71 I uploaded his pdf tutorial here : https://www.openspace3d.com/rsc/blender2ogre.pdf
Offline
Well I could not achieve to import mixamo animation from fbx correctly by now because of this issue : https://github.com/assimp/assimp/issues/4015
I'll wait a bit to get this done until I try again for next releases.
Offline
Well I could not achieve to import mixamo animation from fbx correctly by now because of this issue : https://github.com/assimp/assimp/issues/4015
I'll wait a bit to get this done until I try again for next releases.
I'm not using assimp. We just mix character with animations, import it in blender following the video link (NLA) in the post above and everything works perfectly on os3d
Last edited by Roberto (28-Apr-2023 13:07:48)
Offline
arkeon wrote:Well I could not achieve to import mixamo animation from fbx correctly by now because of this issue : https://github.com/assimp/assimp/issues/4015
I'll wait a bit to get this done until I try again for next releases.
I'm not using assimp. We just mix character with animations, import it in blender following the video link (NLA) in the post above and everything works perfectly on os3d
I still can't get the materials working going through all step by steps here. Does the materials come added to the characters when you import the scene?
Or how would i assign the materials?
Any help would be amazing.
Offline
you can check the .material file generated by the exporter and copy the textures files in the export folder is they are missing.
When you import the model in OS3D, you can define the additional texture folders and material scripts to load with the mesh if they are not found automatically.
Offline
Hello
And you can check the writing of the texture lines during the export in the blender2ogre.log file
Of the kind :
2023-05-10 10:27:12 [ INFO] Writing texture: (C:\Users\Utilisateur\Documents\BROW_diffuse.jpg)
2023-05-10 10:27:12 [ INFO] Writing texture: (C:\Users\Utilisateur\Documents\BODY_specular.jpg)
2023-05-10 10:27:12 [ INFO] Writing texture: (C:\Users\Utilisateur\Documents\BODY_normal.jpg)
2023-05-10 10:27:12 [ INFO] Writing texture: (C:\Users\Utilisateur\Documents\BROW_diffuse.jpg)
2023-05-10 10:27:12 [DEBUG] Getting Metallic roughness texture of material: 'Eye_MAT'
Offline