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Hello Roberto,
For my part, I tested Mixamo animated characters in FBX format by importing into Blender 3.5 then exporting "blender2ogre" for OS3D 1.91 beta4 portable (cf. Arkéon) = SUCCESS (.scene, .mesh, .skeleton, .materials = OK )
Look here =>> https://github.com/OGRECave/blender2ogre to install the ADDON Blender version 0.84 march 2023 :
Installing paragraph
When you check blender2ogre (to validate the addon) click on the small triangle to the left of the checkbox and you can give several paths including that of OgreXMLconverter
Close and open Blender to validate addon install.
Update here (cf. Arkéon) : https://redmine.openspace3d.com/project … lConverter
With OS3D 1.91 beta4 just to modify materials, XYZ character imported axes but easily !
I tested Pete in walking mode, Erika Archer in running mode with the addition of a crossbow in a hand in physics mode under OS3D. Success
I hope that that will be able to help you.
cordially
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Hello Roberto,
For my part, I tested Mixamo animated characters in FBX format by importing into Blender 3.5 then exporting "blender2ogre" for OS3D 1.91 beta4 portable (cf. Arkéon) = SUCCESS (.scene, .mesh, .skeleton, .materials = OK )
Look here =>> https://github.com/OGRECave/blender2ogre to install the ADDON Blender version 0.84 march 2023 :
Installing paragraphWhen you check blender2ogre (to validate the addon) click on the small triangle to the left of the checkbox and you can give several paths including that of OgreXMLconverter
Close and open Blender to validate addon install.
Update here (cf. Arkéon) : https://redmine.openspace3d.com/project … lConverter
With OS3D 1.91 beta4 just to modify materials, XYZ character imported axes but easily !
I tested Pete in walking mode, Erika Archer in running mode with the addition of a crossbow in a hand in physics mode under OS3D. Success
I hope that that will be able to help you.
cordially
Thank you for this. Actually I have already done all the procedures described. Could the problem be that I'm using Blender 3.0 and not 3.5? I'm using Blender on Windows 7 (an old notebook) and I can't install later versions.
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Hi,
I tested a few months ago with Blender 3.0 and it was ok
I will lean more for a pb of installation side "OGRE"
Do you have a LOG file when generating blender2ogre export files with Blender ? That would give me a clue, I think.
Windows 7 architecture 32 or 64 bits ? (i'm french )
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Hi,
I tested a few months ago with Blender 3.0 and it was ok
I will lean more for a pb of installation side "OGRE"
Do you have a LOG file when generating blender2ogre export files with Blender ? That would give me a clue, I think.
Windows 7 architecture 32 or 64 bits ? (i'm french )
Hi,
windows 7 64 bit
OgreXMLConverter.log
20:51:59: XMLSkeletonSerializer: reading XML data from C:\Users\Daimones\Desktop\Mail\File imported in .scene\Armature.skeleton.xml...
20:51:59: XMLSkeletonSerializer: Reading Bones name...
20:51:59: XMLSkeletonSerializer: Reading Hierarchy data...
20:51:59: XMLSkeletonSerializer: Reading Bones data...
20:51:59: XMLSkeletonSerializer: Reading Animations data...
20:51:59: XMLSkeletonSerializer: Finished. Running SkeletonSerializer...
20:51:59: Exporting bones..
20:51:59: Bones exported.
20:51:59: Exporting animations, count=1
20:51:59: Exporting animation: my_animation
20:51:59: Animation exported.
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Ok for OgreXMLConverter.log
And the blender2ogre log file?
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Ok for OgreXMLConverter.log
And the blender2ogre log file?
Oops, isn't that it? When I export with the blender2ogre plugin (within Blender) in addition to the .scene files etc it gives me this file.log Where can I find the file you say? Now I'm getting ready to go to work. later I'll be happy to find and post it. And thank you very much for your help. Ah probably in the plugin folder. I'll send it as soon as I can.
Last edited by Roberto (25-Apr-2023 12:41:38)
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When exporting from Blender to Ogre3D (scene, mesh, etc.) a path window opens.
On the right there are checkboxes according to the sections: scene, materials, texture, etc. => tick the appropriate boxes !
And at the very bottom of this window for .log files (check the 2 boxes) -> Section "Logging"
When exporting blender2ogre these .log files will be generated for debug
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When exporting from Blender to Ogre3D (scene, mesh, etc.) a path window opens.
On the right there are checkboxes according to the sections: scene, materials, texture, etc. => tick the appropriate boxes !
And at the very bottom of this window for .log files (check the 2 boxes) -> Section "Logging"
When exporting blender2ogre these .log files will be generated for debug
2023-04-25 15:46:27 [ INFO] * Target path: C:\Users\Daimones\Desktop\prova
2023-04-25 15:46:27 [ INFO] * Target file name: blender2ogre.scene
2023-04-25 15:46:27 [DEBUG] * Target file name (no ext): blender2ogre
2023-04-25 15:46:27 [ INFO] * Blender version: 3.0.0 (release; Windows)
2023-04-25 15:46:27 [DEBUG] + Binary Path: C:\Users\Daimones\Desktop\Blender_Ogre3d\blender-3.0.0-windows7\blender.exe
2023-04-25 15:46:27 [DEBUG] + Build Date: 2021-12-04 12:54:30
2023-04-25 15:46:27 [DEBUG] + Build Hash: f1cca3055776
2023-04-25 15:46:27 [DEBUG] + Build Branch: master (modified)
2023-04-25 15:46:27 [DEBUG] + Build Platform: Windows
2023-04-25 15:46:27 [ INFO] * Processing Scene: blender2ogre, path: C:\Users\Daimones\Desktop\prova
2023-04-25 15:46:27 [DEBUG] ABABA Camera
2023-04-25 15:46:27 [DEBUG] ABABA Armature
2023-04-25 15:46:27 [ INFO] * Processing Materials
2023-04-25 15:46:27 [WARNING] No materials, not writting .material script
2023-04-25 15:46:27 [ INFO] * Exporting root node: Camera
2023-04-25 15:46:27 [ INFO] * Exporting root node: Armature
2023-04-25 15:46:27 [DEBUG] Skip exporting hidden/non-selected object: Mesh
2023-04-25 15:46:27 [ INFO] * Generating: Armature.skeleton.xml
2023-04-25 15:46:27 [DEBUG] Writing Armature to file: C:\Users\Daimones\Desktop\prova\Armature.skeleton.xml
2023-04-25 15:46:27 [ INFO] - Exporting action: my_animation
2023-04-25 15:46:36 [DEBUG] C:\Users\Daimones\Desktop\Blender_Ogre3d\OgreXMLConverter.exe -q -byte -log C:\Users\Daimones\Desktop\prova\OgreXMLConverter.log C:\Users\Daimones\Desktop\prova\Armature.skeleton.xml
2023-04-25 15:46:36 [ INFO] Removing generated xml file after conversion: C:\Users\Daimones\Desktop\prova\Armature.skeleton.xml
2023-04-25 15:46:36 [ INFO] - Done at 8.84 seconds
2023-04-25 15:46:36 [ INFO] - Exported Ogre Scene: C:\Users\Daimones\Desktop\prova\blender2ogre.scene
2023-04-25 15:46:36 [ INFO] - Done at 8.92 seconds
why ?
[DEBUG] Skip exporting hidden/non-selected object: Mesh
Last edited by Roberto (25-Apr-2023 14:54:02)
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When exporting from Blender to Ogre3D (scene, mesh, etc.) a path window opens.
On the right there are checkboxes according to the sections: scene, materials, texture, etc. => tick the appropriate boxes !
And at the very bottom of this window for .log files (check the 2 boxes) -> Section "Logging"
When exporting blender2ogre these .log files will be generated for debug
update 2
I did another export just keeping the mesh selected...
2023-04-25 15:57:36 [ INFO] * Target path: C:\Users\Daimones\Desktop\prova
2023-04-25 15:57:36 [ INFO] * Target file name: blender2ogre.scene
2023-04-25 15:57:36 [DEBUG] * Target file name (no ext): blender2ogre
2023-04-25 15:57:36 [ INFO] * Blender version: 3.0.0 (release; Windows)
2023-04-25 15:57:36 [DEBUG] + Binary Path: C:\Users\Daimones\Desktop\Blender_Ogre3d\blender-3.0.0-windows7\blender.exe
2023-04-25 15:57:36 [DEBUG] + Build Date: 2021-12-04 12:54:30
2023-04-25 15:57:36 [DEBUG] + Build Hash: f1cca3055776
2023-04-25 15:57:36 [DEBUG] + Build Branch: master (modified)
2023-04-25 15:57:36 [DEBUG] + Build Platform: Windows
2023-04-25 15:57:36 [ INFO] * Processing Scene: blender2ogre, path: C:\Users\Daimones\Desktop\prova
2023-04-25 15:57:36 [DEBUG] ABABA Camera
2023-04-25 15:57:36 [DEBUG] ABABA Ch44
2023-04-25 15:57:36 [ INFO] * Processing Materials
2023-04-25 15:57:36 [DEBUG] Getting Metallic roughness texture of material: 'Ch44_Body'
2023-04-25 15:57:36 [DEBUG] + Processing input: 'Roughness'
2023-04-25 15:57:36 [WARNING] Connected node 'Image Texture.004' is not of type 'SEPARATE_COLOR'
2023-04-25 15:57:39 [ INFO] Writing texture: (C:\Users\Daimones\Desktop\prova\Ch44_1002_Diffuse.png)
2023-04-25 15:57:44 [ INFO] Writing texture: (C:\Users\Daimones\Desktop\prova\Ch44_1002_Normal.png)
2023-04-25 15:57:46 [ INFO] Writing texture: (C:\Users\Daimones\Desktop\prova\Ch44_1002_Emissive.png)
2023-04-25 15:57:48 [ INFO] Writing texture: (C:\Users\Daimones\Desktop\prova\Ch44_1002_Specular.png)
2023-04-25 15:57:48 [DEBUG] Getting Metallic roughness texture of material: 'Ch44_body1'
2023-04-25 15:57:48 [DEBUG] + Processing input: 'Roughness'
2023-04-25 15:57:48 [WARNING] Connected node 'Image Texture.004' is not of type 'SEPARATE_COLOR'
2023-04-25 15:57:52 [ INFO] Writing texture: (C:\Users\Daimones\Desktop\prova\Ch44_1001_Diffuse.png)
2023-04-25 15:57:54 [ INFO] Writing texture: (C:\Users\Daimones\Desktop\prova\Ch44_1001_Specular.png)
2023-04-25 15:57:58 [ INFO] Writing texture: (C:\Users\Daimones\Desktop\prova\Ch44_1001_Normal.png)
2023-04-25 15:57:59 [ INFO] Writing texture: (C:\Users\Daimones\Desktop\prova\Ch44_1001_Emissive.png)
2023-04-25 15:57:59 [ INFO] * Exporting root node: Camera
2023-04-25 15:57:59 [ INFO] * Exporting root node: Armature
2023-04-25 15:57:59 [DEBUG] Disabling Modifier: Armature
2023-04-25 15:57:59 [ INFO] * Generating: Mesh.mesh.xml
2023-04-25 15:57:59 [ INFO] - Vertices: 23243
2023-04-25 15:57:59 [ INFO] - Loop triangles: 46108
2023-04-25 15:57:59 [ INFO] * Writing shared geometry
2023-04-25 15:57:59 [DEBUG] * Mesh has custom normals
2023-04-25 15:58:18 [ INFO] - Done at 18.63 seconds
2023-04-25 15:58:18 [ INFO] * Writing submeshes
2023-04-25 15:58:19 [ INFO] - Done at 19.65 seconds
2023-04-25 15:58:20 [WARNING] <Mesh> vertex 11237 is in more than 4 vertex groups (bone weights). This maybe Ogre incompatible
2023-04-25 15:58:20 [WARNING] <Mesh> vertex 11238 is in more than 4 vertex groups (bone weights). This maybe Ogre incompatible
2023-04-25 15:58:20 [WARNING] <Mesh> vertex 11239 is in more than 4 vertex groups (bone weights). This maybe Ogre incompatible
2023-04-25 15:58:20 [WARNING] <Mesh> vertex 11242 is in more than 4 vertex groups (bone weights). This maybe Ogre incompatible
2023-04-25 15:58:20 [WARNING] <Mesh> vertex 11245 is in more than 4 vertex groups (bone weights). This maybe Ogre incompatible
2023-04-25 15:58:20 [WARNING] <Mesh> vertex 11246 is in more than 4 vertex groups (bone weights). This maybe Ogre incompatible
2023-04-25 15:58:20 [WARNING] <Mesh> vertex 20999 is in more than 4 vertex groups (bone weights). This maybe Ogre incompatible
2023-04-25 15:58:20 [WARNING] <Mesh> vertex 21000 is in more than 4 vertex groups (bone weights). This maybe Ogre incompatible
2023-04-25 15:58:20 [WARNING] <Mesh> vertex 21002 is in more than 4 vertex groups (bone weights). This maybe Ogre incompatible
2023-04-25 15:58:20 [WARNING] <Mesh> vertex 21004 is in more than 4 vertex groups (bone weights). This maybe Ogre incompatible
2023-04-25 15:58:20 [WARNING] <Mesh> vertex 21971 is in more than 4 vertex groups (bone weights). This maybe Ogre incompatible
2023-04-25 15:58:20 [WARNING] <Mesh> vertex 24128 is in more than 4 vertex groups (bone weights). This maybe Ogre incompatible
2023-04-25 15:58:21 [DEBUG] Removing temporary object: Ch44.001
2023-04-25 15:58:21 [DEBUG] Enabling Modifier: Armature
2023-04-25 15:58:21 [ INFO] - Created Mesh.mesh.xml at 21.28 seconds
2023-04-25 15:58:21 [DEBUG] C:\Users\Daimones\Desktop\Blender_Ogre3d\OgreXMLConverter.exe -q -byte -log C:\Users\Daimones\Desktop\prova\OgreXMLConverter.log C:\Users\Daimones\Desktop\prova\Mesh.mesh.xml
2023-04-25 15:58:22 [ INFO] Removing generated xml file after conversion: C:\Users\Daimones\Desktop\prova\Mesh.mesh.xml
2023-04-25 15:58:22 [ INFO] - Created Mesh.mesh in total time 22.67 seconds
2023-04-25 15:58:22 [ INFO] * Generating: Armature.skeleton.xml
2023-04-25 15:58:22 [DEBUG] Writing Armature to file: C:\Users\Daimones\Desktop\prova\Armature.skeleton.xml
2023-04-25 15:58:22 [ INFO] - Exporting action: my_animation
2023-04-25 15:58:31 [DEBUG] C:\Users\Daimones\Desktop\Blender_Ogre3d\OgreXMLConverter.exe -q -byte -log C:\Users\Daimones\Desktop\prova\OgreXMLConverter.log C:\Users\Daimones\Desktop\prova\Armature.skeleton.xml
2023-04-25 15:58:31 [ INFO] Removing generated xml file after conversion: C:\Users\Daimones\Desktop\prova\Armature.skeleton.xml
2023-04-25 15:58:31 [ INFO] - Done at 8.98 seconds
2023-04-25 15:58:31 [ INFO] - Exported Ogre Scene: C:\Users\Daimones\Desktop\prova\blender2ogre.scene
2023-04-25 15:58:31 [ INFO] - Done at 55.09 seconds
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Hpoe in Blender you do the "a" key to select everything from the imported FBX file before playing the blender2ogre addon
The 2nd log file seems correct to me, although I have a little doubt about the exported .mesh(s).
What is the Mixamo character and animation used? In order to reproduce the Blender export / import OS3D beta4?
THANKS.
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Hpoe in Blender you do the "a" key to select everything from the imported FBX file before playing the blender2ogre addon
The 2nd log file seems correct to me, although I have a little doubt about the exported .mesh(s).
What is the Mixamo character and animation used? In order to reproduce the Blender export / import OS3D beta4?
THANKS.
character is Alien Soldier whit capoeira animation.
but if I may ask... since you managed to make it work, right? When you have time, could you make me a video or a step-by-step description of your procedure? Maybe I'm skipping something at this point... I don't know...
We press "a" in blender to select all.
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I just tested the Alien character
+ Capoeira animation (the very first) and it's functional in export blender 3.25 + import OS3D bet4 1.91
Installation or configuration problem
I will see to carry out a procedure
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I just tested the Alien character
+ Capoeira animation (the very first) and it's functional in export blender 3.25 + import OS3D bet4 1.91
Installation or configuration problem
I will see to carry out a procedure
I would be really grateful to you. Thank you
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I have prepared an explanatory PDF.
To which email address can I send it?
THANKS
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I have prepared an explanatory PDF.
To which email address can I send it?
THANKS
thank you very much
roberto.lisio81@gmail.com
thanks !!!!
Last edited by Roberto (25-Apr-2023 19:01:34)
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PDF sent
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PDF sent
It worked!!!!!!!!!! Thank you very much for your time, you have been really very kind. Basically the difference between my export and yours is that I still had "Shared Armature" selected And I hadn't selected "OGRE inherit scale Incredible!! Thank you again so much!
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You're welcome OS3D offers great possibilities
I'm interested in AR and VR plugins in particular
Glad the procedure is ok and good development
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You're welcome OS3D offers great possibilities
I'm interested in AR and VR plugins in particular
Glad the procedure is ok and good development
I too am very interested in both AR and VR In recent days I was seeing the possibility of working markerless. I see that os3d has some very good plugITs I had started working a little with AR SLAM
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Can you send me the PDf, i would really appreciate it loads.
its vtate01@qub.ac.uk
Many thanks to you.
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Can you send me the PDf, i would really appreciate it loads.
its vtate01@qub.ac.ukMany thanks to you.
Sent. Thanks again to lorcan71
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WOW This is great. Hopefully ill get some time to try this out asap.
Thank you all!!! My Students will be very grateful for this.
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Good morning
Thank you Roberto for sending the PDF last night and for VE to give feedback ASAP with students.
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Good morning
Thank you Roberto for sending the PDF last night and for VE to give feedback ASAP with students.
Thank you for taking your time. You are very kind.
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Good morning
Thank you Roberto for sending the PDF last night and for VE to give feedback ASAP with students.
Hi, when you have time can you tell me how to import another animation for the same mesh? Obviously if I mix the same character with another animation and do the same procedure, I end up with 2 characters, each with its own animation. I tried to import only the animation (no mesh) into the os3d scene but it doesn't work. When you have time, don't rush. Thanks again.
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