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Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

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#1 3-Jan-2023 15:13:12

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 4,927
Website

OpenSpace3D 1.90

Happy new year!

OpenSpace3D 1.90 is now available: https://www.openspace3d.com/support/download/
You can now use any OpenXR compatible device on Windows (HTC / Steam VR, Oculus, Meta Quest/Quest2, Pico neo3, Pico4, Windows mixed reality headset...)

The 3D engine now use DirectX11 when the DirectX renderer is selected.

PlugITs:
– Add openXR
– Deprecate Oculus Mobile
– FPS navigation, add events for head / feet / hip pos
– Multitouch, use screen density for swipe gesture

Editor:
– Update all demos and templates for D3D11 compatibility
– Update VR templates to use OpenXR
– Add export to PICO devices
– Manage Android VR export using OpenXR dependencies

Core / Scol:
– Add OpenXR plugin: Windows OpenGL / D3D11, Android OpenGLES, Meta Quest/Quest2, Pico4, SteamVR, Windows Mixed reality supported.
– Update Assimp for 3D models conversion
– SO3Engine: use D3D11 on Windows
– SO3Engine: rewrite SSAO to use unified shaders
– SO3Engine: manage crytek SSAO and HDR on Android
– SO3Engine: correction on some compositors on Android
– Update Android build to use API 33
– Rebuild all binaries using VS2017

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#2 4-Jan-2023 04:29:09

samiux
Member
Registered: 4-May-2018
Posts: 137

Re: OpenSpace3D 1.90

Happy New Year arkeon!

I downloaded OpenSpace3D version 1.90 and it works fine. On the other hand I still have a problem under DirectX11 with my own games (freeze for large scenes) but I think it's due to physics or something or a parameter I have to disable. I can't wait to see version 2.0 of OpenSpace3D and what it will look like.

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#3 4-Jan-2023 13:53:31

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 4,927
Website

Re: OpenSpace3D 1.90

If the scene rendering freeze with D3D11, check that the 3D models have texture coordinates and normals in mesh.
if you assign a material with light or texture on the model that don't have this informations, this will make the rendering to fail.

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#4 15-Jan-2023 12:30:28

shahbiz8
Member
From: Malaysia
Registered: 25-Feb-2016
Posts: 320

Re: OpenSpace3D 1.90

Suggestion: If you make an Openspace3D app for android, there will definitely be many people who use this application like Prisma3D.

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