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Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

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#1 16-Mar-2021 19:03:54

beawolf
Member
Registered: 3-Nov-2020
Posts: 27

App Store Testflight Problem

Hello Arkeon, i need your help. I upload my app from xcode to appstore without any problems. But apple send that email during Testflight.

"ITMS-90338: Non-public API usage - The app references non-public symbols in XXXXXXXX : getcontext, makecontext, getcontext. Of method names in your source code match the private Apple APIs listed above, altering your method names will help prevent this app from being flagged in future submissions. In addition, note that one or more of the above APIs may be located in a static library that was included with your app. If so, they must be removed."

Please help me. I couldnt solve it.

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#2 16-Mar-2021 20:55:46

beawolf
Member
Registered: 3-Nov-2020
Posts: 27

Re: App Store Testflight Problem

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#3 23-Mar-2021 08:56:01

beawolf
Member
Registered: 3-Nov-2020
Posts: 27

Re: App Store Testflight Problem

are there anyone published an app on the apple store using 1.84? please help me.

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#4 23-Mar-2021 09:51:12

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 4,821
Website

Re: App Store Testflight Problem

Hello,

we don't use any of apple dev kit, and they don't really like that...
Do they give the list of "one or more of the above APIs" ?

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#5 23-Mar-2021 10:18:29

beawolf
Member
Registered: 3-Nov-2020
Posts: 27

Re: App Store Testflight Problem

Thank you Arkeon smile

No just they send this e mail and this information.

"ITMS-90338: Non-public API usage - The app references non-public symbols in XXXXXXXX : getcontext, makecontext, getcontext. Of method names in your source code match the private Apple APIs listed above, altering your method names will help prevent this app from being flagged in future submissions. In addition, note that one or more of the above APIs may be located in a static library that was included with your app. If so, they must be removed."

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#6 23-Mar-2021 10:47:38

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 4,821
Website

Re: App Store Testflight Problem

Well Apple restrictions are so huge, I don't know what part they don't like hmm
We still use OpenglES also they don't want it anymore, they want developers to use their Metal API, getcontext, makecontext seems to be part of opengles.

Metal could be ported this year in OS3D but it's not our priority for now.

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#7 23-Mar-2021 14:07:26

beawolf
Member
Registered: 3-Nov-2020
Posts: 27

Re: App Store Testflight Problem

I hate ios. Ok thank you Arkeon. I hope you can solve for the next OS3d version.

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#8 26-Mar-2021 14:22:59

beawolf
Member
Registered: 3-Nov-2020
Posts: 27

Re: App Store Testflight Problem

Hello Arkeon. Is there any workaround you can fix my project? Can i solve it on xcode? Because i published the game on playstore and AR board game boxes are ready.

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#9 26-Mar-2021 14:27:52

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 4,821
Website

Re: App Store Testflight Problem

Sorry I have no solution for now.
We will have to update a lot of code before we can test this again.

(I hate apple too...)

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#10 26-Mar-2021 14:34:07

beawolf
Member
Registered: 3-Nov-2020
Posts: 27

Re: App Store Testflight Problem

Thank you Arkeon. Then I will wait impatiently for your work and other OS3d versions. Thank you again for your support.

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