Scolring - Forum

Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

Vous pouvez changer la langue de l'interface une fois inscrit - You can change the language once registered

You are not logged in.

#1 26-Jun-2011 20:58:59

RadioMars
Member
Registered: 13-May-2011
Posts: 8

How to manage shooting?

hi! I'm trying to make a simple scroll shooter game for practice and i have some problems with making my ship shoot a projectile.
I figured I can make a number of projectile objects and then send them to a dummy at the shooting point, but i cant find a way to get the coordinates of this dummy. please help me manage this situation.:|

Offline

#2 27-Jun-2011 10:08:35

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,091
Website

Re: How to manage shooting?

You should better use instantiate plugIT for projectiles, and use physic ray for detection

Offline

#3 27-Jun-2011 19:05:05

RadioMars
Member
Registered: 13-May-2011
Posts: 8

Re: How to manage shooting?

thanks! it works pretty good

Offline

#4 27-Jun-2011 19:13:14

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,091
Website

Re: How to manage shooting?

great smile

Offline

#5 27-Jun-2011 21:48:17

iri
Admin. / Scol language & Scol apps developer
From: France
Registered: 22-Feb-2009
Posts: 2,024
Website

Re: How to manage shooting?

Hi,

If you want, you can show your work here smile

Offline

#6 30-Jun-2011 12:41:00

RadioMars
Member
Registered: 13-May-2011
Posts: 8

Re: How to manage shooting?

Ok I'll do that)

Offline

Board footer

Powered by FluxBB