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#1 26-Jun-2011 09:07:05

yaozr
Member
Registered: 2-Jun-2011
Posts: 11

Different Kinect plugit coordinate system for head and hand position?

we are struggling to understand the different coordinate system for kinect plugit's head position and left hand position and  have not got a clue. A simple test scence is built as:

kinect device inst --2-- kinect user inst --1-- setvector inst --1--debug console inst

the connection between kinect user inst is: scene kinect user head ->scene set vector inst setvector
the connection between setvector inst and debug console inst is set vector inst.out -> debug console inst print.

if we switch the head and left hand the two coordination system  does not match, can we get tip on what are the coordinate system used for these two cases?

BTW, head and Torso position does match.

Many thanks for tip.

Yaozr

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#2 27-Jun-2011 10:12:49

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: Different Kinect plugit coordinate system for head and hand position?

Hi,

hands coordinates depend if a mesh is associated with the kinect user, and reverted from the camera.
maybe should I apply this to all bones ? or make this as an option to be more clear ?

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