Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology
Vous pouvez changer la langue de l'interface une fois inscrit - You can change the language once registered
You are not logged in.
we are struggling to understand the different coordinate system for kinect plugit's head position and left hand position and have not got a clue. A simple test scence is built as:
kinect device inst --2-- kinect user inst --1-- setvector inst --1--debug console inst
the connection between kinect user inst is: scene kinect user head ->scene set vector inst setvector
the connection between setvector inst and debug console inst is set vector inst.out -> debug console inst print.
if we switch the head and left hand the two coordination system does not match, can we get tip on what are the coordinate system used for these two cases?
BTW, head and Torso position does match.
Many thanks for tip.
Yaozr
Offline
Hi,
hands coordinates depend if a mesh is associated with the kinect user, and reverted from the camera.
maybe should I apply this to all bones ? or make this as an option to be more clear ?
Offline