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Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

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#1 7-Feb-2020 16:03:52

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,081
Website

OpenSpace3D 1.83 Beta / Oculus Quest

Hello!

you can start trying the next OS3D 1.83 release.

It introduce a new export platform "Oculus Mobile" with the associated plugIT.
assets/templates/VR have been updated to start quickly a new VR project.
assets/templates/VR/vr_controllers/vr_hands_multi.xos allow oculus hand tracking in your APP.

VR demos also manage the Oculus quest and the OpenVR headsets, also a new game demo VRcells can be played in "OpenSpace3D\demos\vrcells".


Realtimegraph, Custom interface plugIT and some 2D controls have been improved.
A change on sound interfaces should correct an issue with chinese windows (I hope, please give feedback).
Video plugIT have been updated to match the new youtube API (youtube videos are back)


download link: Portable x64
https://www.openspace3d.com/downloads/OpenSpace3d_BETA

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#2 8-Mar-2020 01:21:25

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,081
Website

Re: OpenSpace3D 1.83 Beta / Oculus Quest

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#3 24-Mar-2020 10:08:59

shahbiz8
Member
From: Malaysia
Registered: 25-Feb-2016
Posts: 327

Re: OpenSpace3D 1.83 Beta / Oculus Quest

Hello Arkeon..

Is it possible to make multiple loadscreen as an option...
First loading time in android is too long..
if we can put multiple loadscreen, user will not feel it too long..

Thanks.

Last edited by shahbiz8 (24-Mar-2020 10:11:22)

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#4 24-Mar-2020 10:33:14

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,081
Website

Re: OpenSpace3D 1.83 Beta / Oculus Quest

you mean to set an image gallery for loading ?
I'm not sure if that is possible.

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#5 24-Mar-2020 10:53:00

shahbiz8
Member
From: Malaysia
Registered: 25-Feb-2016
Posts: 327

Re: OpenSpace3D 1.83 Beta / Oculus Quest

Ok... can I use gif image file?

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#6 24-Mar-2020 11:13:15

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,081
Website

Re: OpenSpace3D 1.83 Beta / Oculus Quest

nope only png image is taken into account (OS3D convert le file to the correct format)
We should manage loading screen on a specific thread with options one day you're right, but for now I don't see any way.

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#7 24-Mar-2020 13:02:00

shahbiz8
Member
From: Malaysia
Registered: 25-Feb-2016
Posts: 327

Re: OpenSpace3D 1.83 Beta / Oculus Quest

Ok thank you

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#8 24-Mar-2020 14:04:35

shahbiz8
Member
From: Malaysia
Registered: 25-Feb-2016
Posts: 327

Re: OpenSpace3D 1.83 Beta / Oculus Quest

What if i use animated png file? is it work?
file type is png like below

https://en.wikipedia.org/wiki/APNG#/med … h_ball.png

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#9 24-Mar-2020 14:06:03

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,081
Website

Re: OpenSpace3D 1.83 Beta / Oculus Quest

I have no idea ^^
OS3D will resize the picture for the device so I don't even know if this format is supported and how it works.

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#10 24-Mar-2020 17:09:46

shahbiz8
Member
From: Malaysia
Registered: 25-Feb-2016
Posts: 327

Re: OpenSpace3D 1.83 Beta / Oculus Quest

I have make a test.. unfortunately it doesn't work if use animated png file
maybe need this https://sourceforge.net/projects/libpng-apng/

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#11 24-Mar-2020 17:25:52

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,081
Website

Re: OpenSpace3D 1.83 Beta / Oculus Quest

yes and no, Android framework must manage this.
I found this about it, but it will not be generic for all platforms: https://stackoverflow.com/questions/384 … in-android

I think we we have to change the loading method one day, maybe you can add a feature request on redmine.

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#12 24-Mar-2020 18:23:34

shahbiz8
Member
From: Malaysia
Registered: 25-Feb-2016
Posts: 327

Re: OpenSpace3D 1.83 Beta / Oculus Quest

oic... apng are not yet supported by android..

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