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#1 1-Feb-2020 00:43:47

filippide77
Member
Registered: 31-Jan-2020
Posts: 3

Scale of material/texture

Hi
I created a model in autocad and exported it to fbx after that i converted it to obj. When i try to apply a material and use a diffuse textur the results is an object like solid color because the textur is too small. Same issue appen whit blender, sometime in the same model some surface take a small textur and some surface a right textur. When i import a model in a scene the materlials editor show a texture with right scale. But on the model the textur is very small. Is it possible scale material or textur?

Is it a problem when i export the mesh?

How I can create a model compatible with openspace?

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#2 1-Feb-2020 09:03:04

Shahijohn
Member
Registered: 28-Jan-2020
Posts: 11

Re: Scale of material/texture

Maybe I'm totally wrong about your issue but I'm just sharing.
I faced a problem similar to this.
It's the problem for exporting.
Blender don't add all features we used like shade smooth.
That was because we didn't apply it in blender.
After I surfing the internet a lot, I found solution

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#3 1-Feb-2020 23:30:44

filippide77
Member
Registered: 31-Jan-2020
Posts: 3

Re: Scale of material/texture

Hi
i tryed following the videos in https://www.youtube.com/playlist?list=P … TPM97pX512 . Installed blender2ogre 0.6 and exported a cube but the problem persit. You wrote that found the solution. How you solved it?

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#4 2-Feb-2020 20:34:45

filippide77
Member
Registered: 31-Jan-2020
Posts: 3

Re: Scale of material/texture

Solution is
https://forum.unity.com/threads/materia … lor.18653/
and
https://www.quora.com/Ive-imported-a-me … oing-wrong
more exactily
cit.<<You probably haven't UV mapped the model. Your 3D software needs to know where each vertex is in relation to pixels on your texture. If it isn't mapped, your 3D software will probably just colour every part of the model the average colour in the texture.

EDIT: To easily unwrap your model in Blender, select everything in edit mode, then press U - Smart UV project, and Blender will automatically UV unwrap your model. Then just re-export the model.>>

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