Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology
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material "mater1_DefaultMaterial0"
{
technique mater1_DefaultMaterial0_technique
{
pass mater1_DefaultMaterial0_standard
{
cull_hardware none
cull_software none
ambient 1.00000000 1.00000000 1.00000000 1.00000000
diffuse 0.80000001 0.80000001 0.80000001 1.00000000
emissive 0.00000000 0.00000000 0.00000000 1.00000000
}
}
}
material "mater1_Material_Texture1"
{
technique mater1_Material_Texture1_technique
{
pass mater1_Material_Texture1_standard
{
cull_hardware none
cull_software none
ambient 1.00000000 1.00000000 1.00000000 1.00000000
diffuse 1.00000000 1.00000000 1.00000000 1.00000000
specular 0.00000000 0.00000000 0.00000000 1.00000000 0.00000000
emissive 0.00000000 0.00000000 0.00000000 1.00000000
texture_unit Diffuse_mater1_Material_Texture12
{
texture assets/models/converted/mater1/textures/Mama.png
tex_coord_set 0
tex_address_mode wrap wrap wrap
colour_op modulate
}
}
}
}
material "mater1_Material.0013"
{
technique mater1_Material.0013_technique
{
pass mater1_Material.0013_standard
{
cull_hardware none
cull_software none
ambient 1.00000000 1.00000000 1.00000000 1.00000000
diffuse 1.00000000 1.00000000 1.00000000 1.00000000
specular 0.25000000 0.25000000 0.25000000 1.00000000 0.39215687
emissive 0.00000000 0.00000000 0.00000000 1.00000000
texture_unit Diffuse_mater1_Material.00134
{
texture assets/models/converted/mater1/textures/Mama.png
tex_coord_set 0
tex_address_mode wrap wrap wrap
colour_op modulate
}
}
}
}
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try this for the transparent texture
material "mater1_DefaultMaterial0"
{
technique mater1_DefaultMaterial0_technique
{
pass mater1_DefaultMaterial0_standard
{
cull_hardware none
cull_software none
ambient 1.00000000 1.00000000 1.00000000 1.00000000
diffuse 0.80000001 0.80000001 0.80000001 1.00000000
emissive 0.00000000 0.00000000 0.00000000 1.00000000
}
}
}
material "mater1_Material_Texture1"
{
technique mater1_Material_Texture1_technique
{
pass mater1_Material_Texture1_standard
{
lighting off
ambient 1 1 1 1
diffuse 1 1 1 1
specular 0 0 0 1 20
depth_check off
scene_blend alpha_blend
cull_hardware none
cull_software none
texture_unit Diffuse_mater1_Material_Texture12
{
texture assets/models/converted/mater1/textures/Mama.png
}
}
}
}
material "mater1_Material.0013"
{
technique mater1_Material.0013_technique
{
pass mater1_Material.0013_standard
{
lighting off
ambient 1 1 1 1
diffuse 1 1 1 1
specular 0 0 0 1 20
depth_check off
scene_blend alpha_blend
cull_hardware none
cull_software none
texture_unit Diffuse_mater1_Material.00134
{
texture assets/models/converted/mater1/textures/Mama.png
}
}
}
}
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failed. I'll send you the files.
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there is no material with texture in your zip file
all materials are color only.
clean up your folders, and import the scene again.
maybe you have several materials with the same name that can make the issue happen.
This is why I made a resource prefix on 3dsMax exporter to prevent material names duplication.
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Ok I found the issue, this is not the material but the texture.
open the mama.png file with paint and resize the texture to 1024 * 1024
it should mean this is a graphic memory limit on the galaxy s7.
large mesh + large texture can make this happen.
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I've tried everything. Model Android black. Can't understand why.
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Yes I did test your model and just resized the texture to half size and it worked on my samsung S7.
1024 x 1024 worked for me. but it's also possible that your png file have a bad header you can try with jpg also.
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Pages: 1