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it's all about the blob blob i think the hlsl parameters should be tweaked and a better cube map made/found, but the bubble reminds me of the prisoner series.
Last edited by hebdemnobad (1-Mar-2013 15:24:22)
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Yeah nice
This should be better if the cube map were projected live a reflection map
i assume that would be more costly if the goal is performance...but that being said, just how do i implement a realtime relfection map?
-h
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You can apply a DDS cube map first and use the a reflection projection
for real time cube map you can add one on your sphere in OS3D and choose the material texture to replace with. "add dynamic cube map"
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You can apply a DDS cube map first and use the a reflection projection
for real time cube map you can add one on your sphere in OS3D and choose the material texture to replace with. "add dynamic cube map"
I think it's beyond my meager shader-knowledge. All I really know is to switch a couple of lines of code and play with parameters. I am, verily, a rendermonkey.
Last edited by hebdemnobad (1-Mar-2013 22:54:18)
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try this modified one ^^
bubbleshader.rar
I change the shader to be able to use a cube map without alpha information and change the material to use correct world position and camera position from ogre auto params, so the reflection goes the right way now
you can try it with two dynamic cube map from OS3D applied on the 2 pass texture unit 1
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try this modified one ^^
bubbleshader.rarI change the shader to be able to use a cube map without alpha information and change the material to use correct world position and camera position from ogre auto params, so the reflection goes the right way now
you can try it with two dynamic cube map from OS3D applied on the 2 pass texture unit 1
Thanks!!!!
I tried it and it's better but how do I increase the transparency?
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you can increase the transparency with the parameter in the material
//Shader Constant: alpha_scale_and_bias
param_indexed 1 float4 0.400000 0.100000 0.000000 0.000000
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thx!
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