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Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

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#1 27-May-2012 19:22:31

dhika11march
Member
From: Indonesia
Registered: 30-Mar-2012
Posts: 227

event marker not working

hello,
i have a question about marker.
I want to make the condition like this,
if the instantiate loaded, then marker #1 is disabled.
And I have been set the relation between those plugIT. but it didn't worked!

I still can used my marker #1 to show my flash interface when the scene have been loaded into the new one.
thanks!

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#2 28-May-2012 14:23:09

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: event marker not working

hmmm not sure ... I wonder if the disable link just disable the object position traking on all the marker lost / found

try by adding a switch plugIT
marker.found -> switch.input
switch.left -> switch.switch rights
switch.left -> load instance

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