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#1 28-Feb-2012 11:55:24

pio_asp
Member
Registered: 27-Feb-2012
Posts: 4

AR marker lost/found control issues

Hello,

I'm new to openspace3d, and I have issues with marker detection,

I want to make a simple interface, that controls a display of a model,
So I made a scene with 4 markers.

One marker with asigned 3 models.
3 markers that control the display of models with a "lost -> hide / show" node,
And it works, but i have marker detection problems described on:

http://www.uco.es/investiga/grupos/ava/node/26

Is there any plugIT that I can use to make it more stable in use, because now it just switches the models without any user, just because they go lost and found randomly.

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#2 28-Feb-2012 12:08:46

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,091
Website

Re: AR marker lost/found control issues

The boards are not integrated in OpenSpace, but aruco 1.1 have been updated for the next OpenSpace3D release.

you can also add a small timer on lost / found.

for example :
marker.lost -> timer.start
marker.found -> timer.stop
timer.end -> object hide

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#3 28-Feb-2012 13:36:28

pio_asp
Member
Registered: 27-Feb-2012
Posts: 4

Re: AR marker lost/found control issues

It works, i was trying to do it earlier but I didn't used nodes in a proper manner.

Is there any more extensive documentation about using of PlugITs in Openspace3d support documentation?
Because I've read it and I now the name's of the PlugITs but I don't understand the LOGIC of using them.

Thanks,

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#4 28-Feb-2012 13:38:33

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,091
Website

Re: AR marker lost/found control issues

Sorry this is the only available documentation at this time hmm

Feel free to send us modifications or enhancements on redmine.scolring.org

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