Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology
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advise me how best to do it. I'll have a scene where I'm going to add objects. I do not know where to adjust the light. In a file with an object or a scene where I'm going to add. Can customize the scene, put walls, set light everywhere, and already on the scene do make objects. Would it be right? Or, in each file with the object you want to configure the light and have these settings to add the object? And is it possible to change the color of objects from another file?
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it depend of witch lighting you want to have, the simple way should be to setup the lights in the global scene.
for color you can use the mics/config file plugIT
you can save and read any data in xml form, it could be a color.
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there is an example of the mics/config file plugIT?
and xml form?
And another question. How best to control the camera from the keyboard or mouse, which was convenient to move around on stage?
(For example - a blender, autocad. Need to be comfortable and move objects to create large objects from small (designer of the objects))
Last edited by slavavs (20-Feb-2012 12:40:39)
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no there is no exmaple at this time for the config file plugIT, did you try the plugIT documentation ?
for navigation you can set the position of the "Current camera shell" object to target one of your specific object
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Hello,
you could find some informations in this thread (about xml file descriptors and plugIt structure) :
http://www.scolring.org/forum/viewtopic.php?id=459
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no Iri the question was about the config file plugIT who manage xml config files, but there is no need to know about le xml format, the plugIT create it
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no Iri the question was about the config file plugIT who manage xml config files, but there is no need to know about le xml format, the plugIT create it
oops !
necessary documentation to learn for the plugIT...
You are right. However, did you look its short documentation ?
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no there is no exmaple at this time for the config file plugIT, did you try the plugIT documentation ?
for navigation you can set the position of the "Current camera shell" object to target one of your specific object
is it possible to rotate the object in the scene with the mouse?
rather, is it possible to rotate the scene with the objects with the mouse?
Last edited by slavavs (25-Feb-2012 18:13:56)
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not sure of what you mean but what about the object control plugIT and the mouse plugit ?
you do file instantiate.xos. In this file, you can move an object from the keyboard. But you can not rotate the scene. The object is attached to the camera. I want to be able to povorachvat the whole scene with the mouse to rotate all the objects in the scene. That is, that there was no binding to the camera.
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you can add the navigation examine view plugIT
and disable it when you need to use the keyboard
or change the keys to move the objects with non used keys
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I'm probably not the correct asking. I tried disable, but nothing helped. How to make free rotation of the scene with the mouse? Maybe just do not use the examine view plugIT? what function does on init?
Last edited by slavavs (26-Feb-2012 09:33:18)
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by default without camera change nor navigation plugIT there is a simple examine view mode enabled.
if you change the current camera with a change camera plugIT the navigation plugIT won't work
I don't remember your project, so try to be more explicit
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to move the camera you must use a navigation plugIT or manage the camera moves just like you do for an another object but select current camera as object name
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to move the camera you must use a navigation plugIT or manage the camera moves just like you do for an another object but select current camera as object name
I can not adjust the camera movement from the keyboard (navigation plugIT) (key down-Control-coords -is not work). Can you explain a bit?
I think some settings are not configured correctly in the plugIT
Last edited by slavavs (28-Feb-2012 15:07:24)
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If you aleardy have a "set active camera" plugIt you have to remove it or disable it for camera moves
can you give me details on what you are doing (links between plugIts)
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If you aleardy have a "set active camera" plugIt you have to remove it or disable it for camera moves
can you give me details on what you are doing (links between plugIts)
I can not understand
I want to move the camera from the keyboard (to control the camera, rotate) so I could see a large object from all sides.
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I understand what you are trying to do, but i don't understand what it's not working ?!
it is difficult for me to answer without seeing the plugITs links
send me an xos file that I could test and return to you corrected
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I understand what you are trying to do, but i don't understand what it's not working ?!
it is difficult for me to answer without seeing the plugITs linkssend me an xos file that I could test and return to you corrected
Tell me a mail to send a letter with the xos file.
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