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#1 19-Feb-2012 09:25:01

slavavs
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Registered: 9-Apr-2011
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management of object properties from another file

advise me how best to do it. I'll have a scene where I'm going to add objects. I do not know where to adjust the light. In a file with an object or a scene where I'm going to add. Can customize the scene, put walls, set light everywhere, and already on the scene do make objects. Would it be right? Or, in each file with the object you want to configure the light and have these settings to add the object? And is it possible to change the color of objects from another file?

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#2 19-Feb-2012 23:32:17

arkeon
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Registered: 30-Mar-2009
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Re: management of object properties from another file

it depend of witch lighting you want to have, the simple way should be to setup the lights in the global scene.

for color you can use the mics/config file plugIT
you can save and read any data in xml form, it could be a color.

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#3 20-Feb-2012 11:26:29

slavavs
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Re: management of object properties from another file

there is an example of  the mics/config file plugIT?
and xml form?

And another question. How best to control the camera from the keyboard or mouse, which was convenient to move around on stage?
(For example - a blender, autocad. Need to be comfortable and move objects to create large objects from small (designer of the objects))

Last edited by slavavs (20-Feb-2012 12:40:39)

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#4 20-Feb-2012 17:05:28

arkeon
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Re: management of object properties from another file

no there is no exmaple at this time for the config file plugIT, did you try the plugIT documentation ?

for navigation you can set the position of the "Current camera shell" object to target one of your specific object

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#5 20-Feb-2012 17:26:54

iri
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Registered: 22-Feb-2009
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Re: management of object properties from another file

Hello,

you could find some informations in this thread (about xml file descriptors and plugIt structure) :
http://www.scolring.org/forum/viewtopic.php?id=459

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#6 20-Feb-2012 18:37:00

arkeon
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Registered: 30-Mar-2009
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Re: management of object properties from another file

no Iri the question was about the config file plugIT who manage xml config files, but there is no need to know about le xml format, the plugIT create it smile

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#7 20-Feb-2012 19:03:04

slavavs
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Re: management of object properties from another file

necessary documentation to learn for the plugIT...

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#8 20-Feb-2012 19:19:45

iri
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Re: management of object properties from another file

arkeon wrote:

no Iri the question was about the config file plugIT who manage xml config files, but there is no need to know about le xml format, the plugIT create it smile

oops !

slavavs wrote:

necessary documentation to learn for the plugIT...

You are right. However, did you look its short documentation ?

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#9 20-Feb-2012 19:22:26

slavavs
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Re: management of object properties from another file

I will seek

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#10 25-Feb-2012 18:12:33

slavavs
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Registered: 9-Apr-2011
Posts: 137
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Re: management of object properties from another file

arkeon wrote:

no there is no exmaple at this time for the config file plugIT, did you try the plugIT documentation ?

for navigation you can set the position of the "Current camera shell" object to target one of your specific object


is it possible to rotate the object in the scene with the mouse?

rather, is it possible to rotate the scene with the objects with the mouse?

Last edited by slavavs (25-Feb-2012 18:13:56)

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#11 25-Feb-2012 20:36:09

arkeon
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Re: management of object properties from another file

not sure of what you mean but what about the object control plugIT and the mouse plugit ?

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#12 25-Feb-2012 20:52:44

slavavs
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Re: management of object properties from another file

arkeon wrote:

not sure of what you mean but what about the object control plugIT and the mouse plugit ?

you do file instantiate.xos. In this file, you can move an object from the keyboard. But you can not rotate the scene. The object is attached to the camera. I want to be able to povorachvat the whole scene with the mouse to rotate all the objects in the scene. That is, that there was no binding to the camera.

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#13 25-Feb-2012 22:56:09

arkeon
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Registered: 30-Mar-2009
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Re: management of object properties from another file

you can add the navigation examine view plugIT
and disable it when you need to use the keyboard
or change the keys to move the objects with non used keys

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#14 26-Feb-2012 09:29:20

slavavs
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Re: management of object properties from another file

I'm probably not the correct asking. I tried disable, but nothing helped. How to make free rotation of the scene with the mouse? Maybe just do not use the examine view plugIT? what function does on init?

Last edited by slavavs (26-Feb-2012 09:33:18)

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#15 26-Feb-2012 17:08:49

arkeon
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Re: management of object properties from another file

by default without camera change nor navigation plugIT there is a simple examine view mode enabled.
if you change the current camera with a change camera plugIT the navigation plugIT won't work
I don't remember your project, so try to be more explicit smile

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#16 26-Feb-2012 18:20:35

slavavs
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Re: management of object properties from another file

I soon will release a demo project. You will be able to criticize and understand what I do. smile

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#17 26-Feb-2012 19:57:57

slavavs
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Registered: 9-Apr-2011
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Re: management of object properties from another file

move objects from the keyboard, I have learned. Is it possible to move the camera? If so, how?

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#18 26-Feb-2012 22:56:15

arkeon
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Re: management of object properties from another file

to move the camera you must use a navigation plugIT or manage the camera moves just like you do for an another object but select current camera as object name

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#19 28-Feb-2012 15:02:58

slavavs
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Re: management of object properties from another file

arkeon wrote:

to move the camera you must use a navigation plugIT or manage the camera moves just like you do for an another object but select current camera as object name

I can not adjust the camera movement from the keyboard (navigation plugIT) (key down-Control-coords -is not work). Can you explain a bit?
I think some settings are not configured correctly in the plugIT

Last edited by slavavs (28-Feb-2012 15:07:24)

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#20 28-Feb-2012 15:44:34

arkeon
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From: Nantes
Registered: 30-Mar-2009
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Re: management of object properties from another file

If you aleardy have a "set active camera" plugIt you have to remove it or disable it for camera moves

can you give me details on what you are doing (links between plugIts)

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#21 28-Feb-2012 18:04:24

slavavs
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Registered: 9-Apr-2011
Posts: 137
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Re: management of object properties from another file

arkeon wrote:

If you aleardy have a "set active camera" plugIt you have to remove it or disable it for camera moves

can you give me details on what you are doing (links between plugIts)

I can not understand smile
I want to move the camera from the keyboard (to control the camera, rotate) so I could see a large object from all sides.

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#22 28-Feb-2012 18:47:28

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,091
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Re: management of object properties from another file

I understand what you are trying to do, but i don't understand what it's not working ?!
it is difficult for me to answer without seeing the plugITs links

send me an xos file that I could test and return to you corrected

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#23 28-Feb-2012 19:18:28

slavavs
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Registered: 9-Apr-2011
Posts: 137
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Re: management of object properties from another file

arkeon wrote:

I understand what you are trying to do, but i don't understand what it's not working ?!
it is difficult for me to answer without seeing the plugITs links

send me an xos file that I could test and return to you corrected

Tell me a mail to send a letter with the xos file.

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#24 28-Feb-2012 19:28:21

slavavs
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Registered: 9-Apr-2011
Posts: 137
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Re: management of object properties from another file

Maybe it will be easier if you send me any Xos file where the camera is moving. My main xos files need to be more xos files and flash...

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#25 28-Feb-2012 20:46:17

iri
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From: France
Registered: 22-Feb-2009
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Re: management of object properties from another file

The mail is given at left, under the pseudonym ...

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