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#1 16-Feb-2012 17:31:22

juanmancito
Member
Registered: 4-Nov-2011
Posts: 10

Augmented Reality with swf file.

Augmented Reality with swf file.

Hi! I am doing AR with a swf file

The idea is that the swf file to play when the brand then appears (pattern) on the screen. And follow him so centered and normal speed.

The inconvenienetes I had to do were:

- __ I can not focus it on the mark (pattern) and regulate not know where. Maybe I'm wrong or linking are missing some Pluglt I link the swf file with the dummy.
- __ The motion axes are reversed.

- __ The swf file is played very slowly, a few fps. Maybe I should shrink the file size and weight.
- __ The quality of the catch is less than that made with a 3D scene and imported swf disappears when moving the brand.

I attached the file, x see if ANYONE can give me a hand!
A agrazo!


<a href="http://www.fileserve.com/file/2FShcxu/AR swf.rar"><b>File name: AR swf.rar<br />File size:3.08 KB<br /></b></a><br />


Translated into google translator. Spanish / English




http://3dmencial.blogspot.com/
I'm no expert but I'm still learning!

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#2 16-Feb-2012 20:23:24

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,091
Website

Re: Augmented Reality with swf file.

Hello !

actually the marker pixel position is calculated on the webcam picture size not on the screen size, the mirror state is not taken in account too.

You can create an issue on the http://redmine.scolring.org/

I'll try to add this in the next release

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