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Two video layers at the same time
I need to create a Windows Desktop application that runs the video stream from the webcam on a backgroud layer and an upper layer that plays a video (.mov or .flv) with alpha channel.
I tried the approach of using the AR_Capture plugIT as a texture for a 3D mesh, but to no avail. I'm probably doing something wrong.
Here's the link to the video that should be on the top layer, in case anyone wants to do tests:
In the image I explained what I need:
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Hello !
you can use the media/capture plugIT to get the webcam on background or on texture if you don't need to detect markers.
For the media video layer check the openspace3d\assets\materials\cutout.material file and add a black color cutout material.
Apply the material to a plane and associate the video.
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Thanks Arkeon, I will try this approach
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