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#1 31-Jul-2019 14:16:26

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,089
Website

OpenSpace3D 1.81

OpenSpace3D is still evolving! Version 1.81 is out and brings in new Android exports, Raspbian 10 support and many smaller improvements such as multitouch support on user interfaces.


1.81 - 01/08/2019
PlugITs:
- Add "ODBC" plugIT to access any type of database on Windows
- Add "Hash" plugIT to hash passwords
- Add "Share" plugIT to trigger a share action on Android devices
- Add "Open file" plugIT to open a file with an external program
- Update "Custom Interface" plugIT with
   - hide/show actions on all types of elements
   - enable/disable actions for "Button" and "Text input" element types
   - password option for "Text input" element type
- Update interfaces plugITs with support for multitouch on tactile devices
- Improvements on "Local network" plugIT to increase performance and reliability of objects and physics synchronisation
- Correction on "AR marker" plugIT of a 90° rotation difference between standard marker and custom marker
- Correction on "Video" plugIT to match changes in Youtube's API
- Corrections on "Table" plugIT and table type in "Custom Interface"
- Correction on "Var" plugIT when value is empty

Editor:
- Add Android App bundle and Android Studio project exports
- Correction on actions and events grouping on plugITs

Core / Scol:
- Now adjust automatically the interface size according to the DPI of the device on Android
- Improve Ogre support for Neon on ARMv7 devices
- Optimizations on AR detection
- Optimisations on V3DUI
- Update to support Raspbian 10 Buster
- Correction on Raspberry Pi touch coordinates
- Minor correction on shadows

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#2 31-Jul-2019 15:46:50

ochoapigo
Member
Registered: 27-Apr-2018
Posts: 20

Re: OpenSpace3D 1.81

Woow, thanks for your incredible works, regards

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#3 31-Jul-2019 22:37:08

Alexandre_Brazil
Member
Registered: 8-Dec-2011
Posts: 227

Re: OpenSpace3D 1.81

Exporting an apk using the "App Bundle" format is much anticipated, congratulations for this update.

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#4 1-Aug-2019 04:55:35

shahbiz8
Member
From: Malaysia
Registered: 25-Feb-2016
Posts: 327

Re: OpenSpace3D 1.81

how to upload app bundle to playstore?
is keystore.encrypted file also need to be upload?

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#5 1-Aug-2019 09:18:58

Xeonadow
Scol language & OpenSpace3D developer
Registered: 28-Jul-2017
Posts: 69

Re: OpenSpace3D 1.81

App Bundle works in such a way that it is the Google Play Store that will hold on the keystore for you, and that you will sign the bundle with what is known as an upload key. There's several ways to proceed :

- You can ask the play store to generate the original key and provide you with the upload key when you create a new application. It is this upload key that you will use to sign the bundle, and you won't need the keystore.encrypted

- If you already have a keystore for your application, you can send it to the play store so you can use App Bundle (note : you cannot go back to the old system on the play store once you start using App Bundle for an application). To send it, the Play Store will ask you to encrypt your key with a specific command. That's what the keystore.encrypted is : the encrypted version of the key you provided, that you can directly send to the play store. You will only need it once.

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#6 1-Aug-2019 11:20:53

shahbiz8
Member
From: Malaysia
Registered: 25-Feb-2016
Posts: 327

Re: OpenSpace3D 1.81

I've successfully uploaded an app bundle to the playstore..
it didn't ask for keystore.encrypted..
anyway thank you very much!

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