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Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

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#1 30-Jul-2018 08:48:09

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,081
Website

OpenSpace3D 1.60

Hello,

OS3D 1.60 is a new major release. It get a lot of new functionalities regarding the users requests on the forum and redmine.
Mainly Scol and OpenSpace3D is now available in x64 version for windows!

1.60 – 07/27/2018
PlugITs:
– Add “SQLite” plugIT allowing to manage database files using SQL requests
– Add “Telnet client” plugIT to connect to simple TCP server
– Add “Telnet server” plugIT to create a TCP server than can handle classic messages from external apps
– Add “real-time graph” plugIT allowing to display several input values, it can be used for neuronal interfaces or sensors
– Add “Emotiv” plugIT to manage emotiv neuronal interfaces (insight, epoc)
– Add “Signal” plugIT to generate wave forms and output the value
– Update “Measure” plugIT to add a mesure with an action
– Update “Material color” plugIT to allow to set the alpha value in RGB actions
– Update “Joypad” plugIT to add up, down, left, right events for dpad
– Update “Physic radar” plugIT ignore source body, and correct ray filter
– Update “AR marker” plugIT to allow to choose the coordinates space
– Update “Walkthrough” plugIT to manage stairs like the FPS like plugIT
– Update “Button” plugIT with UI fonts and use the default button resource when not set
– Update “Object click” plugIT with UI fonts
– Update “OpenVR” plugIT to add an option to enable physics on controllers
– Update “Scene loader” plugIT to allow downloading from an URL and add an option to disable the drag and drop
– Update all dialog plugITs to add position settings
– Correction on “Local network” plugIT on udp not connecting correctly
– Remove “Oculus” plugIT, you should use OpenVR instead
– Several minor correction

Editor:
– Add export for Windows 32 and Windows 64
– Manage global var plugIT to be used directly in link parameters using %varname%
– Manage default var in links parameters %Time% %TimeGmt% %Date% %DateTime% %DateTimeGmt% %TimeStamp% %DateString% %Language% %Random%
– Allow to use Scol code in links parameters inside a [ code]…[/code ] tag ex: [ code]if $1 > 10 then itoa ($1 + 10) else “ko”[/code ].
– When exporting an app to a platform, only used scol plugins are enabled to optimize the app loading time
– Object fit view now manage the object visible faces bounding box without the pivot point to be more useful
– Correction on material editor behavior with scene shadows settings

Core / Scol:
– All built using VS2015 on Windows
– Update web navigator using Cef3
– Port Windows code to manage Windows x64 version
– Add emotiv plugin to manage emotiv neuronal interfaces
– Add some bitmaps drawing functions in BitmapTookit to optimize drawing
– Add an API to manage basic TCP server
– Manage camera and window orientation on IOS
– Correction on Linux / OSX keyboard
– Several minor corrections

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#2 30-Jul-2018 10:00:48

shahbiz8
Member
From: Malaysia
Registered: 25-Feb-2016
Posts: 327

Re: OpenSpace3D 1.60

Great works!!
This is the best software I use.

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#3 30-Jul-2018 14:40:42

ochoapigo
Member
Registered: 27-Apr-2018
Posts: 20

Re: OpenSpace3D 1.60

Thanks for great works!

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#4 30-Jul-2018 21:38:43

iri
Admin. / Scol language & Scol apps developer
From: France
Registered: 22-Feb-2009
Posts: 2,024
Website

Re: OpenSpace3D 1.60

smile

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#5 2-Aug-2018 14:51:17

Jose.mm
Member
Registered: 6-Jul-2018
Posts: 12

Re: OpenSpace3D 1.60

Hi Arkeon, I just bought this easy controller https://www.ximmerse.com/flip "it's a 3DOF motion controller that works with any smartphone and VR headset to perform quick and easy interactions." Do you think this could work with the serial plugit? Here are the sdk and some demos for android and PC: https://github.com/Ximmerse/SDK-legacy

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#6 2-Aug-2018 14:53:40

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,081
Website

Re: OpenSpace3D 1.60

I don't think the serial plugit will do the job.
I'll see if we can get the device in september and check the sdk

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#7 6-Aug-2018 20:45:00

Jose.mm
Member
Registered: 6-Jul-2018
Posts: 12

Re: OpenSpace3D 1.60

Hi Arkeon!

Thank you for your observations, that's a bad news for me and my project. I was thinking some other solutions but, I want to know if it's possible to write a code on Obj Var  so I can read the input of this controller. Otherwise, the easiest way it is if OS3D develop a plugit from the sdk of this device. There is going to be a bill for this plug it? Because, I really need it.

Greetings,

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#8 7-Aug-2018 19:45:01

D4D
Member
Registered: 7-Aug-2018
Posts: 1

Re: OpenSpace3D 1.60

Has anyone else had a problem with the changes made to the Joypad plugIT in OS3D 1.60?

I have a project that I can compile to Android in OS3D 1.50 using Orientation Sensor and Joypad plugITs with control to control relationships to the Walkthrough navigation part.  When I install and run on an Android device, I can use that device in a VR headset while having paired to another Android phone as a Controller using the BTController app from the Google Play Store.  This creates an immersive scene that can be navigated freely using the joypad.

Now that I have brought this project over to OS3D 1.60, I can not get the same results.  I've tried everything I can think of using the Joypad plugIT and have replaced the Walkthrough navigation with the FPS Like Controller - but I have not been able to restore this functionality.

I have also tried creating a fresh new project in OS3D 1.60 just dropping in a few primitives and really focusing on getting the Joypad plugIT alone to work, with no luck at all.

Does anybody have any ideas?  Any insight would be appreciated.

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#9 2-Oct-2018 08:02:34

Jose.mm
Member
Registered: 6-Jul-2018
Posts: 12

Re: OpenSpace3D 1.60

arkeon wrote:

I don't think the serial plugit will do the job.
I'll see if we can get the device in september and check the sdk

Hi Arkeon! I would like to know if you got the device last september, and if you checked the sdk

Bye!

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#10 2-Oct-2018 08:11:01

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,081
Website

Re: OpenSpace3D 1.60

Nope I forgot about this ^^
Do you know if they have a c++ / NDK SDK ?

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#11 3-Oct-2018 04:02:02

Jose.mm
Member
Registered: 6-Jul-2018
Posts: 12

Re: OpenSpace3D 1.60

LOL! I have the SDK at the link below. Please, feel free to download and take a look. It's the SDK file extracted from the web developer.

https://1drv.ms/f/s!AuFJH5BFlm56_WUQrnpxT3hi6hPt

Last edited by Jose.mm (3-Oct-2018 04:06:30)

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#12 24-Oct-2018 04:44:05

Jose.mm
Member
Registered: 6-Jul-2018
Posts: 12

Re: OpenSpace3D 1.60

Hi Arkeon,

Did you check the SDK? Please some help here

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#13 24-Oct-2018 08:14:05

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,081
Website

Re: OpenSpace3D 1.60

Hello,

I need the device to check this hmm
The sdk seem complete but again only use java stuff on android.

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#14 24-Oct-2018 08:21:21

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,081
Website

Re: OpenSpace3D 1.60

Do you know where we can buy this ?
What I think about it is if there is enough OS3D users that will be able to get the device and if it's worth to include this if this is not the case. What do you think ?

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