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Hi!
the screenshot of my game is:
http://kktc.jimdo.com/
I explain my game:
If I click on the object "go" at random is "visible" - "show" an object between "primo" "secondo" "terzo" the others are "not visible".
If I click on the object "reset" all object are not visible.
problem:
if marker "test" is active and visible "show" object "first" happens ....
I can not create this event, how can I solve this problem?
thanks
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Hi,
You can download an example here : LINK
Push on Enter to change randomly, Push on Space to reset. The marker 1 is selected.
Tell me if that helps you
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Thanks Tenshikris for your examples! Very interesting!
In my game the random choice between the "operations" part of an object by clicking "GO".
My problem is this:
The result is active with the marker, so if with marker 1 (it is combined with the number four) and is visible operation "3 + 1 =" we will have a positive feedback. I do not know to solve this problem, any ideas?
thanks
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Hi gius
I think that you will need a var plugIT where you will change the value corresponding to your selected operation.
after that you can test the var value when a marker become visible and know if this is the marker waited ot not.
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I thought this procedure:
Scene Random Output Ins Out1 -> Scene Var Inst Increment (Value 1)
Scene ArMarker Inst Found -> Scene Var Inst Increment (Value 1)
Var Inst Instance (Value 2)
Scene Var Inst Modified -> Scene Hide Inst Show
It is correct?
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Hi gius
I made a small example from your test.
I hope this is what's you are trying to do
link
all plugIts are commented, and don't forget to look at the links parameters
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Hi arkeon,
Many thanks for your example, really interesting!
In my game the marker showed the object. Not only is the answer.
I tried but it does happen:
after the first time that the condition "if" is true, it works the marker even when is not visible the operation, why?
I attach the folder with all
http://kktc.jimdo.com/app/download/5198 … 1309362614
many thanks
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so,
first use only one hide plugIt per object, il will be more simple to manage.
when you hit "GO" hide all operations first and then show the new operation (use a multi output plugIT for ordered event)
you don"t need a hide plugIT per link !, you can hide or show an operation with different links on the same plugIT
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I'm sorry arkeon
but I can not understand the solution,
I'm sorry,
you could make a small example?
thanks
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this is exactly as in the previous example i have made.
maybe you should try an another English translation software if google is not enough efficient.
sorry i don't speak Italian
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now I've got it!
but does not work anyway. I changed the file.
http://kktc.jimdo.com/app/download/5198 … 1309370930
What's wrong?
regards
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Thanks arkeon!
Interesting!
scene random output inst Out 1-> scene if operation set value
scene random output inst Out 1-> scene output dispatcher inst set position
scene if operation true -> scene output dispatcher inst input
if (object 1 = show) && (marker 1 = true)
{
............................
}
a curiosity: you have added
Set Active Room inst
Why?
many thanks!
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Hi Arkeon, I changed your example:
if you press "1" change the operation, if the operation is "correct" (a demo), we see "correct", but after a while it stopped working, do not see the results!
Something happened to my files?
in this link the folder
http://kktc.jimdo.com/
thanks
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I have not explained well:
the results (the numbers 2 - 3 - 4) are seen, but do not follow the markers are still immobile.
It is possible to change this?
in this link the folder
http://kktc.jimdo.com/
thanks
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I solved the problem.
thanks
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