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#1 16-Jun-2011 01:24:48

yaozr
Member
Registered: 2-Jun-2011
Posts: 11

Howto add 2D GUI component, say a floating 2d button

I'd like to use 2d component to give feedback about the user's move in front of the kinect, such as when use wave his hand, there is a waving fix-sized 2d circle on GUI accordingly, so far I only find flash way of 2d interface thing but is there a even simpler manner to add 2d GUI component in front of the 3d space, if I wish to avoid using a planner object mesh to mimic 2d component? thanks for tips.

BR/Yaozr

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#2 16-Jun-2011 08:24:59

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: Howto add 2D GUI component, say a floating 2d button

there is two way at this moment to make GUI

- with flash interfaces
- with object linked to the camera, but it's weird to manage content of the texture

but you can apply a flash interface on non planar objects too and link it to the camera if you want to manage a non 2D GUI

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